Terrain Expansion [RA][D2K]
Can someone explain to me why we can't have any game play on shared tilesets?
I would really like it if you could just load up a game and pick any map. There could be a way of automatically converting one resource type to another, since C&C and RA have direct analogues (ore, gems, mine = tib, blue tib, spore flower).
I would really like it if you could just load up a game and pick any map. There could be a way of automatically converting one resource type to another, since C&C and RA have direct analogues (ore, gems, mine = tib, blue tib, spore flower).
@Hamb&Kniverson: I stopped it for while, because I have next week final exam. And I have some problem with palette.
@Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...
But I think it isn't impossible. When I finish desert theater I'll going to work on same theaters for both games, then you can play any maps(TD/RA) on any theater(Temperat, Desert, Winter and Snow) with minimal change and new tiles(small bridges to all direction, caves, new mines, new water rocks, new cliffs and more...).
My vision is: before you start a new game, you chose a map and then theater whichever you want.
-sry for my eng.
@Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...
But I think it isn't impossible. When I finish desert theater I'll going to work on same theaters for both games, then you can play any maps(TD/RA) on any theater(Temperat, Desert, Winter and Snow) with minimal change and new tiles(small bridges to all direction, caves, new mines, new water rocks, new cliffs and more...).
My vision is: before you start a new game, you chose a map and then theater whichever you want.
-sry for my eng.
I understand. But why can't all games just share each others' tilesets (have both bridge types)?Harisson wrote: ↑ @Psydev: It's not simple as you can think. C&C use small bridges for 1 units. RA has different shores and rivers. etc...
That sounds great!Harisson wrote: ↑ My vision is: before you start a new game, you chose a map and then theater whichever you want.
@Knivesron: Thank you...
@Psydev: Check both temperat.yaml... you'll see difference.TD doesn't have water cliffs, ra shores, ra bridges, waterfalls... If you want have equal tilesets for both games, you need create more than 100 tiles (I have for desert theater cca 90) .
@Psydev: Check both temperat.yaml... you'll see difference.TD doesn't have water cliffs, ra shores, ra bridges, waterfalls... If you want have equal tilesets for both games, you need create more than 100 tiles (I have for desert theater cca 90) .
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Desert Theater
Nice work, but no one really uses the silo in multiplayer.
I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
Desert Theater wrote:A proper desert theater converted from original C&C. Includes: missle silo, tree, cactus, some rocks, obstacles and other things...
Wooow, I don't know about this file...
But it doesn't have watercliffs, bridges, shores and rivers, everything is only converted to RA1 temperat palette, so it looks weird in game. Still need finish some things as Silo, Water reflection and shores. I need convert every tiles into new Desert pallete, which fit with RA1 water reflection.
I think we(community) can make some animations for buildings. for example:
-3 damage states
-Smoke for Ore Rafinery
-Better repair animations for Fix and for docks
etc...
But it doesn't have watercliffs, bridges, shores and rivers, everything is only converted to RA1 temperat palette, so it looks weird in game. Still need finish some things as Silo, Water reflection and shores. I need convert every tiles into new Desert pallete, which fit with RA1 water reflection.
I think we(community) can make some animations for buildings. for example:
-3 damage states
-Smoke for Ore Rafinery
-Better repair animations for Fix and for docks
etc...