Terrain Expansion [RA][D2K]

Information and discussion for custom maps and mods.
Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

How nice of you, thx.

Do you guys in this thread take requests as well? No new tiles, just some recoloring... I was thinking that you could make a few autumn trees with some nice shades of orange and red, as well as some ground tiles covered with foilage to fit with that. Only if it's not too much to ask for, of course.

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Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

OpenRA devolopers created SHP Viewer with mysterious (new?) terrain theater. Maybe sometimes relase them or unfinished shpes... :zip:

Back to request. That's good idea, when I finish desert theater(with new resources) for RA, then i go to work on autumn trees...
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New forest theater ?!?!?!
New forest theater ?!?!?!
forest.jpg (108.75 KiB) Viewed 14343 times
Last edited by Harisson on Fri Apr 08, 2011 8:34 am, edited 1 time in total.

EvilReFlex
Posts: 10
Joined: Sun Sep 19, 2010 8:55 pm

Post by EvilReFlex »

Nice trees,
A completly new terrain would be cool!
If I can help you let me know.

...some old tests... :shifty:
http://www.huizkistn.at/rumplkistn/2d/c ... test2d.png
http://www.huizkistn.at/rumplkistn/2d/c ... test3a.png

Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

I've got a more... urgent problem right now, could someone turn or mirror the small river pieces with the fork? I think the one with the small step in it could only be mirrored, but the other one with the round bend could maybe be turned around by 90° to the left and right, given the connections still fit then. It would also be great to have waterfalls leading into open water from left to right, as currently there is only one going from lright ot left.

Currently working on a rather large map with various kinds of hills and rivers and Harrison's tiles helped a lot. But without those forked parts I'm kinda stuck.

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Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

@EvilReflex: Woow, this terrain is perfect :) . If you can, send me some materials...
PS: these pieces are for TS/RA2?
@Kashi: Ok, I working on it, but I don't understand what's does mean ,,fork,,.


Currently converting TD terrain to RA with new options.
Attachments
My last work
My last work
DesertBridge Preview.png (101.38 KiB) Viewed 14306 times

rb10c
Posts: 25
Joined: Wed Feb 16, 2011 8:02 pm

Post by rb10c »

How about the internal map type? Thats awesome!

Your terrain is really cool!

Kashi
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Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

Harisson wrote: @Kashi: Ok, I working on it, but I don't understand what's does mean ,,fork,,.
Sorry, I totally didn't see this when I last checked this topic :p

I mean the two RA mapping tiles where the river branches off, meaning where one river goes in and splits into two. Thus "fork". Look at my WIP map to get an idea what I mean.

Gangster
Posts: 2
Joined: Fri Aug 05, 2005 4:47 pm

Post by Gangster »

That "mystery terrain" isn't mystery at all. Terrain is from my canceled RA1 to RA2 mod and was provided for beta testesting of SHP Viewer.

Kashi
Posts: 18
Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

IMPORTANT: Harrison's tileset is not compatible with the new testbuild (20110416), the last build it works with is 20110320. Installing it on the most recent version of the game crashed it for me.

Not Harrison's fault, of course, but I thought I'd point it out.

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Harisson
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Post by Harisson »

@rb10c: do you mean interior theater ? And thanks....
@Gangster: Sorry, but I don't know who made this... So now I know this :) . Nice work with terrain...
@Kashi: Thanks Kashi... Can you post some images from real life (forks)

Now I working on desert theater from CnC to RA with new features (Water cliffs).
I have problem with highlights, because desert tiles blink as water... (Highlights are hardcoded)
Attachments
BridgPreview.png
BridgPreview.png (412.04 KiB) Viewed 13963 times
DesertMap.png
DesertMap.png (423.01 KiB) Viewed 13963 times

Blarget2
Posts: 32
Joined: Mon May 02, 2011 7:13 pm

Post by Blarget2 »

im glad your doing this. Chrisf might even add it in a future update for more map possibilities.

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Sleipnir
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Post by Sleipnir »

The water effect is controlled by the WaterPaletteRotation trait on the world actor. You can disable or replace it with the CncWaterPaletteRotation trait in your map.yaml.

Is it ok if we include these tiles in cnc when you're finished?

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Harisson
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Post by Harisson »

@Sleipnir: Thank for your useful help, now all work fine and ofcourse, you can use my tiles -pleasure is on my side.

at the end, in-game screenshoot :P .
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W I P
W I P
Desert In-Game.png (303.25 KiB) Viewed 13889 times

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hamb
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Post by hamb »

I can't wait for this.. :)

Kashi
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Joined: Sun Mar 13, 2011 8:55 pm

Post by Kashi »

Harisson wrote: @Kashi: Thanks Kashi... Can you post some images from real life (forks)
You mean like this?

Image

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