SHP Help needed!

Information and discussion for custom maps and mods.
raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

imo they look just perfect in openra.
thinks that are missing would be lattiles and different groundtypes + doubble height cliffs

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

i'm ok with current terrain. only i worry about for now is remap color for my unit , current game speed and some logic i'm not sure it can work.

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

This engine can handle almost anything. If you want some behavior that is not supported yet, come ask a programmer nicely in #openra and it might get written for you.

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

nice to hear that. then will start to make new project on next week. :)

#openra you say is IRC?

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

was playing arround a bit with flyby´s voxel-importer for max...
looking nice doesn´t it?
Attachments
darker tank was a voxel
darker tank was a voxel
Unbenannt2.PNG (16.79 KiB) Viewed 12588 times

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

it's voxel? it possible to use voxel in ORA?

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

no...no voxel.
i converted imported the original voxel to 3dsmax and rendered it as a shp.
works really nice and is easy...this way a whole bunch of voxels could be ported to openra

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

irc.freenode.net #openra

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

raminator wrote: no...no voxel.
i converted imported the original voxel to 3dsmax and rendered it as a shp.
works really nice and is easy...this way a whole bunch of voxels could be ported to openra
ah i see.. i use to try that tool once it make my com work really hard becausethe voxel i import get creation by alot of box. :lol: however it look very good.

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

Holy_Master wrote:
raminator wrote: no...no voxel.
i converted imported the original voxel to 3dsmax and rendered it as a shp.
works really nice and is easy...this way a whole bunch of voxels could be ported to openra
ah i see.. i use to try that tool once it make my com work really hard becausethe voxel i import get creation by alot of box. :lol: however it look very good.
same here :P
something that helps a bit is to "remove redundant voxels" before import
Attachments
muhahahaha
muhahahaha
Animation1.gif (23.12 KiB) Viewed 12541 times

Holy_Master
Posts: 62
Joined: Fri Nov 21, 2003 10:04 am

Post by Holy_Master »

it look nice i like it size.

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

another (maybe better) way to convert voxels to shp is to use vxlse 3´s function to export the voxels to obj-format.
this can be imported to 3dsm and be rendered afterwards.

i tried this with one of my RAlike voxels
Attachments
Animation2.gif
Animation2.gif (18.98 KiB) Viewed 12431 times

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Looking awesome.

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

i know :P
but camera needs to be tweaked for converted voxels.

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Petrenko
Posts: 156
Joined: Fri Apr 08, 2011 5:36 pm

Post by Petrenko »

Greetings,

i tried to edit an existing shp (biolab-building) with the "open source shp builder"

problems i've got so far:

1. i saved using the tiberian dawn pallette and the game crashed

System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.IO.InvalidDataException: Ungültige Daten beim Decodieren gefunden.
bei OpenRA.FileFormats.ShpReader.Decompress(Stream stream, ImageHeader h)
bei OpenRA.FileFormats.ShpReader..ctor(Stream stream)
bei OpenRA.Graphics.SpriteLoader.LoadSprites(String filename)
bei OpenRA.FileFormats.Cache`2.get_Item(T key)
bei OpenRA.Graphics.Sequence..ctor(String unit, String name, MiniYaml info)

2. i can't reopen shp's with the "open source shp builder"

Thanks in advance

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