Seaside (Conquest, RA, 2v2)

Information and discussion for custom maps and mods.
Post Reply
User avatar
hamb
Posts: 112
Joined: Mon Oct 18, 2010 4:57 pm

Seaside (Conquest, RA, 2v2)

Post by hamb »

this map is now in the 0207 openRA release, so you won't need to download this

A free for all or 2v2 map, it works best North vs. South

Image
Ore is eyeballed
Full size pic here

-----

leave feedback here or on IRC :)

Adjustments coming to the left side chokes and ore, and right side town
Last edited by hamb on Mon Feb 07, 2011 9:14 pm, edited 2 times in total.

User avatar
jaymanxyz
Posts: 77
Joined: Sun Oct 31, 2010 5:04 am
Location: Houston

Post by jaymanxyz »

Looks very nice. Downloading!

User avatar
hamb
Posts: 112
Joined: Mon Oct 18, 2010 4:57 pm

Post by hamb »

< coming to next openRA build - pic here: http://hamb.in/ra/seaside2.png >

So this guy got some changes after some gameplay

West:
The isle was resized to prevent any sub pens or naval yards
Rock barriers in the water (by spawns) were fixed to prevent ships from entering
Ore in middle was reduced to just a simple ore mine. Didn't like the fight for the ore
Choke on the left was tightened slightly
Non-river (main) base chokes were tightened slightly

East:
Town was re-made
Moved bridge/pathways - the bridge is now near the town (makes sense)
Spacing between the north and south bases was evened. Originally this was imbalanced in north's favor
Modified the chokepoints in both bases - it now has the feel of two entrances rather than three split ones (which proved too vulnerable)
Shoreline was made a tad more symmetrical

General:
More shrubs exist
Can't build in waters anymore except for the east coast or behind east bases. You damn weasels!

Post Reply