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Posted: Sat Oct 23, 2010 5:19 pm
by hamb
We had a 2v2 playtest of OpenRG last night:
http://www.youtube.com/watch?v=9dUqOiUwmmg (As GDI, 6 mins)
http://www.youtube.com/watch?v=npeKQnfZy7U (As Nod, 10 mins)
The Nod one is probably a bit better to watch.
At about five minutes into the Nod video, max & I drop nukes in the GDI base. As Gecko stated, some of the buildings end up in a 'destroyed' state, so basic purchases are still available from that structure. Hope we can get at least 6 or 8 players for the next vid.
Apologies for no sound, next time we should have some.
Posted: Sat Oct 23, 2010 6:04 pm
by Gecko
At the same time you nuked us, we ion cannon'd you - good times
Posted: Tue Oct 26, 2010 1:38 am
by Gecko
The new lobby GUI :
Posted: Tue Oct 26, 2010 4:02 am
by Sleipnir
Looking good!
Posted: Wed Oct 27, 2010 12:45 am
by Iran
nice, especially the oversized buildings on the shellmap.
Ability system
Posted: Wed Oct 27, 2010 6:40 pm
by Gecko
I'm using the GUI from the 'Support Power' (nuke / ion / ...) system to implement
Abilities!
For a start I moved the beacon placing system to it AND implemented a mine laying ability.
Posted: Wed Nov 03, 2010 3:24 am
by Gecko
FYI : OpenRg is far from dead
I mostly worked past days on a spectator mode, 'semi' dedicated server support (no midgame joining though) and I just finished applying the changes needed to OpenRg
Also, I switched to a greenish ra-dialog
As a proof that OpenRg is not dead!
Posted: Sun Nov 07, 2010 4:01 am
by Gecko
Here a video of me testing the 'sniper gui'
Low FPS since I only have a netbook
http://www.youtube.com/watch?v=6J2FhDFaAVQ
Posted: Sun Nov 07, 2010 1:27 pm
by Harisson
Woooow, nice
.
What are you going to do with tihis big buildings?
Posted: Sun Nov 07, 2010 4:35 pm
by Gecko
The scaling of them is just to make them appear more size-realistic
Posted: Sun Nov 07, 2010 4:50 pm
by Harisson
yeah, but this buildings are very pixelate.
I have idea... Can you use Renegade buildings ?
Posted: Mon Nov 08, 2010 1:17 am
by Gecko
Harisson wrote: ↑yeah, but this buildings are very pixelate.
I have idea... Can you use Renegade buildings ?
No.
Posted: Mon Nov 08, 2010 7:20 am
by raminator
why not...you only need them to convert to shp via 3dsm and 2 scripts for importing and rendering...
Posted: Mon Nov 08, 2010 1:41 pm
by Harisson
Yes, with your tools raminator
.
OT: Raminator, how I can create new units with using your tools ? With your tools I can only render North/West/South/East sides and shadows arent green as in RA.
Posted: Mon Nov 08, 2010 5:13 pm
by raminator
you need to rotate thee camera and shadows via keyframes or rotate the model itself...
btw i created a new version of tis script...will upload it soon and add some blank file with rotating camera and shadow