CnC:Tactical

Alpha 0.2e Released!

Information and discussion for custom maps and mods.
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Empty
Posts: 17
Joined: Sat Oct 09, 2010 4:04 am

CnC:Tactical

Post by Empty »

CnC tactical brings more tactics to your CnC
(And currently more imbalances too)

Download: http://dl.dropbox.com/u/516743/openRA/C ... l_0.2e.rar

Current Features:

-Rudimentary "Research" System for NOD and GDI, NOD Can research Hovertech, Cloaking and Chemicals, GDI can research Anti-Infantry, Missiles and Utility/Cloak Detection tech.
-Most vehicles can now carry infantry.
-New Units:
  • Cloaked/Hovertech Apache's for NOD
  • GDI Missile Launcher Humvee
  • GDI Mobile Weapons Factory (One Use)
  • GDI Mobile Helipad
  • Cloaked/Uncloaked NOD Snipers
  • Armor Carrying Chinook (One vehicle)
  • GDI MiniRadar (Anti-stealth)
  • NOD Chemical Tank (NOD Antitank flamer)
  • NOD Chem trooper (Now an anti-tank class)
  • NOD Hover Tank (Can traverse water)
  • NOD Ambusher (Cloaked short range anti-infantry class)
I might have missed one or two maybe. I don't think so.
-Harvester-less Refinery
-Removed the need for silos (somewhat, I still have to tweak it a bit, you can still overflow so I'll work on it more)

I hope you guys enjoy my first bunch of units, I plan to add some more to both factions as well as some more base defences. Possibly a third faction.

EDIT: Also report any crashes you get (outside the usual) while using this, I may have accidentally left some things in that are unstable. Just tell me what you did when it crashed and I'll look into it.
Last edited by Empty on Wed Oct 20, 2010 2:34 am, edited 3 times in total.

Empty
Posts: 17
Joined: Sat Oct 09, 2010 4:04 am

Post by Empty »

http://dl.dropbox.com/u/516743/openRA/C ... l_0.2c.rar

0.2b Release
Standalone release!

Added:
-New research buildings
-New units

Tweaked:
-Damage/Prices on many units

Removed:
-Mobile cruise missile launcher (why was it still there?)

Iran
Posts: 92
Joined: Wed Sep 08, 2010 3:16 pm

Post by Iran »

The shortcut that is supplied doesn't work.

Empty
Posts: 17
Joined: Sat Oct 09, 2010 4:04 am

Post by Empty »

Shortcuts are based off my own file path, and are included as instructions on which order the gamemods are loaded.

You'll have to put in your own filepath. Sorry, but short of making an installer I can't really fix that.

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Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

Nice mod :) , but need new graphics for better identify units

try this site :

Code: Select all

http://ra.afraid.org/html/downloads/units.html
or

Code: Select all

http://www.fortunecity.com/westwood/millen/17/rama.htm
(only RA units :( )

Empty
Posts: 17
Joined: Sat Oct 09, 2010 4:04 am

Post by Empty »

Thanks, I'll look into it.

0.2e is out btw:

http://dl.dropbox.com/u/516743/openRA/C ... l_0.2e.rar

It's a bit more balanced but it's definitely not there yet.

Early rushes also seem to be over-effective.

EDIT: http://www.youtube.com/watch?v=rXs_b14YulI

A playtest me and Iran did, was a good match, but we ended up cash starved. and overall too close to eachothers mains.

Empty
Posts: 17
Joined: Sat Oct 09, 2010 4:04 am

Post by Empty »

Nobody really seems interested in this, and I'm kinda busy so I might close developement :(

raminator
Posts: 106
Joined: Tue Mar 15, 2005 6:31 pm
Location: Stuttgart

Post by raminator »

posting screenshots always helps ;)

Empty
Posts: 17
Joined: Sat Oct 09, 2010 4:04 am

Post by Empty »

There were no new sprites or maps to show off though.

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secret
Posts: 62
Joined: Fri Aug 03, 2007 1:53 pm

Post by secret »

Epic battle videos are epic, so try something like Camtasia and do vids. Pics work as well.

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jaymanxyz
Posts: 77
Joined: Sun Oct 31, 2010 5:04 am
Location: Houston

Post by jaymanxyz »

Empty wrote: Nobody really seems interested in this, and I'm kinda busy so I might close developement :(

NOOOO! This place nneds more mods! Keep it up!!!

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