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Art Requests
Posted: Thu Sep 09, 2010 10:58 am
by chrisf
- Husks for units that lack them (including air units)
- Railway system
- Urban theater
- Road checkpoints
- Bridge huts (like TS)
- More flexible CNC gunboat
- Particles -- metal, wheels, fire, tib. Some in housecolor.
- Animals -- birds, cows, etc
- Screw-type ore mine (see RA2)
- Parachute for large units
- Interesting tech buildings
Posted: Thu Sep 09, 2010 6:55 pm
by katzsmile
New Hovercraft WIP
Posted: Thu Sep 09, 2010 7:15 pm
by raminator
looks funky =)
Posted: Fri Sep 10, 2010 7:48 pm
by katzsmile
Another WIP

Posted: Sat Sep 11, 2010 6:49 am
by beedee
That's awesome katzsmile.
Posted: Sat Oct 09, 2010 7:48 am
by Empty
If anyone could redo the rifleman to look slightly different (maybe less uniform, lose the hat?) I'd like to have it for my sniper/scout idea.
Posted: Mon May 16, 2011 3:08 am
by hamb
Hello,
I'm looking for SHPs of:
- Oil Derrick - probably in the tile size range of 2x2 or 2x3
- Watch/guard/outpost tower
Looking for tileset PALs of:
- Anti-Tank Spikes or any other anti-vehicle barrier - the goal with these is is to have these impassable by ground vehicles, and allow infantry to pass through - so they couldn't cover an entire tile, just the center. They can be in a 1x1 / 1x2 / 2x2 / or bigger set size.
Posted: Tue Jan 24, 2012 7:50 pm
by katzsmile
Redone Hovercraft
Posted: Tue Jan 24, 2012 8:56 pm
by BaronOfStuff
That is quite simply incredible. Excellent work.
Posted: Tue Jan 24, 2012 9:00 pm
by Harisson

wooow, realy like me, but isn't it a little big for classic tile size ?
Posted: Wed Jan 25, 2012 3:23 am
by katzsmile
Yes it big a little. but i do this because new fans size is much bigger than older
cool
Posted: Thu Jan 26, 2012 12:26 am
by zypres1
https://github.com/OpenRA/OpenRA/wiki/Pixelart
Please:-)
Ideas for what the designers should make
On map
•graveyards
•university
•destroyed civilian buildings
•burned out trees
•schools
•airports
•civilian cars
•oil pipes
•hydro dams (non destroyable)
•big civilian buildings
•spice
•oil spill (non interactive)
•more cold units
•train lines
•mordor
•tora bora caves
•ice lakes
•iced waterfalls
husks (old/destroyed/broken)
•shipwrecks
•all units as wrecks
•civilian cars
•planes and helis
•broken oilrigs
•oil pipes burning
•black hawk down
•ufo's (area 51 anyone?)
•trains
•broken red october
•presidental cars
•hangarship wrecks
•glaced/iced units
•snowmobiles
new units
•zombies
•ants
•small spy drones
•spiders
•willy (find him)
•modern civilians
•fat civilians
•animals (cows, chicken, elg, and the ever happy sasquatch)
•sandworm
•lock ness and other sea monsters
•santa
•sniper
•aliens + predators
•small attack boats for rebels
•battleships
•camicaze units
•war/sonar dolphins
•hummer
•warthog
•chuck norris
•the thing
•killer bears (for chuck norris maps, big dogs)
•civilian cars (for transport)
•vip and vip transport (limo)
new buildings (should also be able as husks)
•offshore oilrigs
•oil destilations
•rebel hq
•dictators palace
•chemical plants (with income)
•ore creator plants (like big buildable oremines)
•saurons tower
•a big ring (to controll them all)
•scrapsyards
Posted: Sun Jan 29, 2012 11:57 pm
by Falledeux
Petrenko and I made roads and civilian buildings

, we just need to implement them however. He already put them into the correct files.
Posted: Sun Feb 12, 2012 4:55 pm
by wusche1
Hi.
These are some impressive wish lists in this thread. I would propose to focus on active projects, instead on making 'loose' assets.
As such, I would like to request the following graphics to be produced (;
Volkov -- soviet elite infantry unit (Chitzkoi is already there).
Japanese Air strip (basically, it could even be a japanese version of the allied air field, possible with the tower on the other side, with building sequence).
Kyushu J7W Shinden interceptor airplane. -
-> already announced by Bellator
Torpedo boat/speed boat -
-> already announced by Bellator
All assets are going to be used by the
japanese faction.
Thanks!
finish
Posted: Thu Apr 12, 2012 11:56 pm
by zypres1
We should make one mod with easy loading og units, like put shp in folder, and all factions can build the unit...