Art Requests

Stuff we'd like KatzSmile (or anyone else) to build sometime

Information and discussion for custom maps and mods.
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chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Art Requests

Post by chrisf »

  • Husks for units that lack them (including air units)
  • Railway system
  • Urban theater
  • Road checkpoints
  • Bridge huts (like TS)
  • More flexible CNC gunboat
  • Particles -- metal, wheels, fire, tib. Some in housecolor.
  • Animals -- birds, cows, etc
  • Screw-type ore mine (see RA2)
  • Parachute for large units
  • Interesting tech buildings

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katzsmile
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Location: Arkhangelsk
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Post by katzsmile »

New Hovercraft WIP
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lst.gif
lst.gif (17.15 KiB) Viewed 11290 times

raminator
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Location: Stuttgart

Post by raminator »

looks funky =)

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katzsmile
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Post by katzsmile »

Another WIP
Image

beedee
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Location: Wellington
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Post by beedee »

That's awesome katzsmile.

Empty
Posts: 17
Joined: Sat Oct 09, 2010 4:04 am

Post by Empty »

If anyone could redo the rifleman to look slightly different (maybe less uniform, lose the hat?) I'd like to have it for my sniper/scout idea.

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hamb
Posts: 112
Joined: Mon Oct 18, 2010 4:57 pm

Post by hamb »

Hello,

I'm looking for SHPs of:
  • Oil Derrick - probably in the tile size range of 2x2 or 2x3
  • Watch/guard/outpost tower
Looking for tileset PALs of:
  • Anti-Tank Spikes or any other anti-vehicle barrier - the goal with these is is to have these impassable by ground vehicles, and allow infantry to pass through - so they couldn't cover an entire tile, just the center. They can be in a 1x1 / 1x2 / 2x2 / or bigger set size.

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katzsmile
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Location: Arkhangelsk
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Post by katzsmile »

Redone Hovercraft
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lstnew.gif
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lstnew.zip
(61.02 KiB) Downloaded 434 times

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BaronOfStuff
Posts: 438
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Post by BaronOfStuff »

That is quite simply incredible. Excellent work.

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Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

:eek: wooow, realy like me, but isn't it a little big for classic tile size ?

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katzsmile
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Post by katzsmile »

Yes it big a little. but i do this because new fans size is much bigger than older

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

cool

Post by zypres1 »

https://github.com/OpenRA/OpenRA/wiki/Pixelart

Please:-)

Ideas for what the designers should make

On map
•graveyards
•university
•destroyed civilian buildings
•burned out trees
•schools
•airports
•civilian cars
•oil pipes
•hydro dams (non destroyable)
•big civilian buildings
•spice
•oil spill (non interactive)
•more cold units
•train lines
•mordor
•tora bora caves
•ice lakes
•iced waterfalls


husks (old/destroyed/broken)
•shipwrecks
•all units as wrecks
•civilian cars
•planes and helis
•broken oilrigs
•oil pipes burning
•black hawk down
•ufo's (area 51 anyone?)
•trains
•broken red october
•presidental cars
•hangarship wrecks
•glaced/iced units
•snowmobiles


new units
•zombies
•ants
•small spy drones
•spiders
•willy (find him)
•modern civilians
•fat civilians
•animals (cows, chicken, elg, and the ever happy sasquatch)
•sandworm
•lock ness and other sea monsters
•santa
•sniper
•aliens + predators
•small attack boats for rebels
•battleships
•camicaze units
•war/sonar dolphins
•hummer
•warthog
•chuck norris
•the thing
•killer bears (for chuck norris maps, big dogs)
•civilian cars (for transport)
•vip and vip transport (limo)


new buildings (should also be able as husks)
•offshore oilrigs
•oil destilations
•rebel hq
•dictators palace
•chemical plants (with income)
•ore creator plants (like big buildable oremines)
•saurons tower
•a big ring (to controll them all)
•scrapsyards

Falledeux
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Post by Falledeux »

Petrenko and I made roads and civilian buildings :D, we just need to implement them however. He already put them into the correct files.

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 »

Hi.

These are some impressive wish lists in this thread. I would propose to focus on active projects, instead on making 'loose' assets.

As such, I would like to request the following graphics to be produced (;

Volkov -- soviet elite infantry unit (Chitzkoi is already there).

Japanese Air strip (basically, it could even be a japanese version of the allied air field, possible with the tower on the other side, with building sequence).

Kyushu J7W Shinden interceptor airplane. --> already announced by Bellator

Torpedo boat/speed boat --> already announced by Bellator

All assets are going to be used by the japanese faction.

Thanks!

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zypres1
Posts: 276
Joined: Mon Oct 24, 2011 8:22 pm

finish

Post by zypres1 »

We should make one mod with easy loading og units, like put shp in folder, and all factions can build the unit...

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