Hello all,
I just equipped one map on the playtest 20221203 with the UOE rules for fun. "UOE Europe Reasonable Size"
OpenRa has new and improved pathing now so Europe maps
should be viable to play now.
I created the map back in 2018 and the performance was abysmal so I labeled it "lan only" BUT NOW I'm giving it a new go.
https://resource.openra.net/maps/49236/
As a reminder here are the UOE rules changes:
(Most notably swimming dogs, swimming tanya and light tank and a new MCV-transport-plane for soviet,
drasically changed Mig and Ranger(passengers shoot) and Silo(for team play) etc..)
Code: Select all
BUILDORDER (more open)
* Construction Yard provides 30 power.
* No prerequisites: Refinery, Barracks, Power, Kennel(allies too).
* Techpath: Power -> Radar Dome + Advanced Power -> Tech Center
* Radar Dome -> Gap Generator -> Mobile Gap Generator (all allies).
* Production: Barracks -> Warfactory / Shipyard
* Service Depot: 800$(-33%), Advanced Power: 400$(-20%)
* Radar Dome can't be powered down.
DEFENSES
* Increased Gap Generator range.
* Defenses deploy slower and all take the same duration to deploy.
* Tesla and Gun Turret get submarine detection and can shoot submarines.
* AA-Gun and SAM Site damage reduced by 25%.
* SAM Site missile tracking range increased significantly. Missile turn rate reduced.
* Adds Camo SAM Site to soviet.
* Rocket Soldiers garrisoned in Pillboxes shoot aircraft.
WARFACTORY (more uses for weak vehicles)
* MCV build rate reduced to that of all other standard vehicles.
* Ranger carries two passengers who can shoot while driving. (at reduced ranger range). Detects hijackers.
* Supply Truck production moved to Silo. Truck cost to 600$. New Silo model.
* Switched Radar Jammer to be France's special unit.
* Minelayer ammo capacity doubled.
* Light Tank can swim.
INFANTRY
* Spies can only enter Advanced Power. Spy shoots while in Pillbox or Ranger.
* Tanya can swim.
* Dogs see one cell farther and can swim.
AIRCRAFT (more uses)
* Gives Mig and Longbow stealth and submarine detection and anti-sub weapons.
* Mig carries separate ammo for air, armored and ground targets. Speed reduced. Less range.
* Yak turn cicle reduced. Speed reduced. Flight altitude reduced. Cost reduced.
* Transport Helicopters can transport most vehicles. (most vehicles occupy 5 slots). Cost to 700$(-22%). Explodes less violent.
* New soviet 'Cossack' transport plane. Parachute-drops loaded vehicles/infantry.
NAVY (more interaction with land)
* All naval units move 20% slower.
* Increased naval Transport capacity. Slows down with cargo. Cost to 1000$(+42%).
* Gunboat gains more vision. More damage. Less HP (destroyable by one Hind/Yak).
* Destroyer range increased, rate-of-fire decreased. Anti air capabilities moved to seperate aa-gun.
* Attack Sub transports two infantry. More range but longer reload time. Torpedos no longer jammable.
* Missile Sub increased range, new homing cruise missiles. AA capabilities removed.
* New 'Flak Trap' anti-air submarine. 'Deploy' to submerge, can't shoot while submerged.
You may request me to add these rules to more maps I will do so -- it is fairly easy.
Cheers,
SirCake