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Posted: Wed Apr 06, 2011 4:11 am
by Kashi
How nice of you, thx.

Do you guys in this thread take requests as well? No new tiles, just some recoloring... I was thinking that you could make a few autumn trees with some nice shades of orange and red, as well as some ground tiles covered with foilage to fit with that. Only if it's not too much to ask for, of course.

Posted: Thu Apr 07, 2011 8:01 pm
by Harisson
OpenRA devolopers created SHP Viewer with mysterious (new?) terrain theater. Maybe sometimes relase them or unfinished shpes... :zip:

Back to request. That's good idea, when I finish desert theater(with new resources) for RA, then i go to work on autumn trees...

Posted: Thu Apr 07, 2011 8:25 pm
by EvilReFlex
Nice trees,
A completly new terrain would be cool!
If I can help you let me know.

...some old tests... :shifty:
http://www.huizkistn.at/rumplkistn/2d/c ... test2d.png
http://www.huizkistn.at/rumplkistn/2d/c ... test3a.png

Posted: Thu Apr 07, 2011 10:30 pm
by Kashi
I've got a more... urgent problem right now, could someone turn or mirror the small river pieces with the fork? I think the one with the small step in it could only be mirrored, but the other one with the round bend could maybe be turned around by 90° to the left and right, given the connections still fit then. It would also be great to have waterfalls leading into open water from left to right, as currently there is only one going from lright ot left.

Currently working on a rather large map with various kinds of hills and rivers and Harrison's tiles helped a lot. But without those forked parts I'm kinda stuck.

Posted: Sat Apr 09, 2011 10:35 am
by Harisson
@EvilReflex: Woow, this terrain is perfect :) . If you can, send me some materials...
PS: these pieces are for TS/RA2?
@Kashi: Ok, I working on it, but I don't understand what's does mean ,,fork,,.


Currently converting TD terrain to RA with new options.

Posted: Sat Apr 09, 2011 1:05 pm
by rb10c
How about the internal map type? Thats awesome!

Your terrain is really cool!

Posted: Wed Apr 13, 2011 10:02 am
by Kashi
Harisson wrote: @Kashi: Ok, I working on it, but I don't understand what's does mean ,,fork,,.
Sorry, I totally didn't see this when I last checked this topic :p

I mean the two RA mapping tiles where the river branches off, meaning where one river goes in and splits into two. Thus "fork". Look at my WIP map to get an idea what I mean.

Posted: Sat Apr 16, 2011 4:08 am
by Gangster
That "mystery terrain" isn't mystery at all. Terrain is from my canceled RA1 to RA2 mod and was provided for beta testesting of SHP Viewer.

Posted: Sun Apr 24, 2011 12:09 am
by Kashi
IMPORTANT: Harrison's tileset is not compatible with the new testbuild (20110416), the last build it works with is 20110320. Installing it on the most recent version of the game crashed it for me.

Not Harrison's fault, of course, but I thought I'd point it out.

Posted: Thu May 26, 2011 3:31 pm
by Harisson
@rb10c: do you mean interior theater ? And thanks....
@Gangster: Sorry, but I don't know who made this... So now I know this :) . Nice work with terrain...
@Kashi: Thanks Kashi... Can you post some images from real life (forks)

Now I working on desert theater from CnC to RA with new features (Water cliffs).
I have problem with highlights, because desert tiles blink as water... (Highlights are hardcoded)

Posted: Thu May 26, 2011 7:56 pm
by Blarget2
im glad your doing this. Chrisf might even add it in a future update for more map possibilities.

Posted: Thu May 26, 2011 11:35 pm
by Sleipnir
The water effect is controlled by the WaterPaletteRotation trait on the world actor. You can disable or replace it with the CncWaterPaletteRotation trait in your map.yaml.

Is it ok if we include these tiles in cnc when you're finished?

Posted: Sat May 28, 2011 10:11 pm
by Harisson
@Sleipnir: Thank for your useful help, now all work fine and ofcourse, you can use my tiles -pleasure is on my side.

at the end, in-game screenshoot :P .

Posted: Sat May 28, 2011 11:11 pm
by hamb
I can't wait for this.. :)

Posted: Thu Jun 02, 2011 1:22 am
by Kashi
Harisson wrote: @Kashi: Thanks Kashi... Can you post some images from real life (forks)
You mean like this?

Image