Air/navy assets

Graphics and logic needed for naval and air assets.

Information and discussion for custom maps and mods.
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wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Air/navy assets

Post by wusche1 »

Closed.
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airforces.png
airforces.png (413.22 KiB) Viewed 4986 times
Last edited by wusche1 on Mon Jul 01, 2013 2:13 am, edited 2 times in total.

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 »

Ok, I guess I have to throw the first stone then. It seems that there is quite a problem with integrating aircraft carriers into the game (see github link above). However, Matt's workaround with deployable platforms work fine - just consider deploying to be adjusting the carrier to the wind.

This is my try on a aircraft-carrier-battleplatform so far.

Image

Is here anyone capable of rendering this model for the OpenRA engine?
How should I render it? What angle do I need? How many pictures do I need?

Note that the carrier will function like the LST (sea transport unit), as such different faces are not necessary. Landed helis will be visible while moving.
Attachments
version 3 of the Skyjump Helicarrier
version 3 of the Skyjump Helicarrier
carrier-take3.jpg (96.18 KiB) Viewed 4850 times
sketchup-files.zip
As some said in IRC - no point working on things that are not included. If anyone wants to continue this, be my guest.
(385.21 KiB) Downloaded 400 times
carriers.png
carriers.png (245.99 KiB) Viewed 4833 times

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

See http://ppmsite.com/forum/viewtopic.php?p=517661 for some voxel based pixelart.

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