Air/navy assets
Graphics and logic needed for naval and air assets.
Air/navy assets
Closed.
- Attachments
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- airforces.png (413.22 KiB) Viewed 4986 times
Last edited by wusche1 on Mon Jul 01, 2013 2:13 am, edited 2 times in total.
Ok, I guess I have to throw the first stone then. It seems that there is quite a problem with integrating aircraft carriers into the game (see github link above). However, Matt's workaround with deployable platforms work fine - just consider deploying to be adjusting the carrier to the wind.
This is my try on a aircraft-carrier-battleplatform so far.

Is here anyone capable of rendering this model for the OpenRA engine?
How should I render it? What angle do I need? How many pictures do I need?
Note that the carrier will function like the LST (sea transport unit), as such different faces are not necessary. Landed helis will be visible while moving.
This is my try on a aircraft-carrier-battleplatform so far.

Is here anyone capable of rendering this model for the OpenRA engine?
How should I render it? What angle do I need? How many pictures do I need?
Note that the carrier will function like the LST (sea transport unit), as such different faces are not necessary. Landed helis will be visible while moving.
- Attachments
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- version 3 of the Skyjump Helicarrier
- carrier-take3.jpg (96.18 KiB) Viewed 4850 times
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- sketchup-files.zip
- As some said in IRC - no point working on things that are not included. If anyone wants to continue this, be my guest.
- (385.21 KiB) Downloaded 400 times
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- carriers.png (245.99 KiB) Viewed 4833 times
See http://ppmsite.com/forum/viewtopic.php?p=517661 for some voxel based pixelart.