So, yeah, I decided to go with scale 0.5, and it works pretty fine for me, even if it's not very normal. However, there are some issues:
1. The voxel also has a barrel and a turret, but these aren't loaded.
2. There's some weird clipping on other voxels (???)
Here's the code. I'm also attaching the voxel, maybe it's something weird in it's format.
Code: Select all
LTNK:
	-RenderUnit:
	-WithTurret:
	RenderSprites:
	RenderVoxels:
		Image:ttnk
		PlayerPalette:tibsun
		Scale:0.7
	WithVoxelBody:
Code: Select all
LTNK:
	Inherits: ^Tank
	Valued:
		Cost: 6
	Tooltip:
		Name: Light Tank
		Icon: ltnkicnh
		Description: Fast, light tank.\n  Strong vs Vehicles, Tanks\n  Weak vs Infantry, Aircraft
	Buildable:
		BuildPaletteOrder: 40
		Prerequisites: proc
		Owner: nod
	Mobile:
		ROT: 7	
		Speed: 8
	Health:
		HP: 300
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 6
	Turreted:
		ROT: 5
	Armament:
		Weapon: 70mm
		Recoil: 85
		RecoilRecovery: 17
		LocalOffset: -128,0,85
	AttackTurreted:
	RenderUnit:
	WithTurret:
	AutoTarget:
	LeavesHusk:
		HuskActor: LTNK.Husk
	Explodes:
		Weapon: UnitExplodeSmall
		EmptyWeapon: UnitExplodeSmall