Terrain Expansion [RA][D2K]
I think it's very difficult to do something like openttdcoop (replacing all graphic), but if it will possible (new graphics), we can make Red Alert HD edition (maybe 50x50 tile size).Also I thought about converting all 3D models to 2D from The red alert mod:
BTW: look at this autotiles for DTA mod
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http://www.moddb.com/mods/the-red-alert/images/tra-media-release-106#imagebox
BTW: look at this autotiles for DTA mod
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http://dta.ppmsite.com/
I made the crash site into an SHP and pushed it to OpenRA. Maybe someone can make a "search and rescue" mission using it.
You could make high-resolution cameos from the Westwood renders like Nyerguds did at http://nyerguds.arsaneus-design.com/cncimg/tftw_icons/ Would be best without text because OpenRA can render the font style already. Might help with localisation.Harisson wrote: ↑What do you think about new Cameos style?
Heh. Those were originally made for the Generals mod The First Tiberium War. I'm still sad about the fact I didn't keep high-res versions of many of those recolours. (Especially the Weapons Factory one).
You can find the recolours I DID keep (and a lot of the other used renders) in my image archive, under "colored renders":
http://nyerguds.arsaneus-design.com/cncimg/img_archive/
Note that there are quite some pics uploaded in there that aren't in the html pages. So if you go to a page and see, for example, a pic with url cat3col/air/A10-color.gif, you might find some more in cat3col/ that's not in the pages.
You can find the recolours I DID keep (and a lot of the other used renders) in my image archive, under "colored renders":
http://nyerguds.arsaneus-design.com/cncimg/img_archive/
Note that there are quite some pics uploaded in there that aren't in the html pages. So if you go to a page and see, for example, a pic with url cat3col/air/A10-color.gif, you might find some more in cat3col/ that's not in the pages.
This looks awesome. Both the desert terrain for RA and the no-text cameos. A palette rotator might be responsible for "blinking pixels" which should be a yaml setting. You should send it to https://github.com/OpenRA/OpenRA for inclusion into the distribution or I can do it for you.Harisson wrote: ↑still working on it....
TODO list:
Add shadows to Water Cliffs
Add Water Rocks
Fix ,,Blinkink" pixels
Fix Long Bridge segment
..............95% complete
Use the new TilesetBuilder.exe to create TMP files and tileset yamls with a GUI from the latest playtest. You may need to edit OpenRA/OpenRA.TilesetBuilder/default.yaml because it currently is set to d2k terrain.
Re: Terrain Expansion
I added everything in https://github.com/Mailaender/OpenRA/co ... 906cc1d86a https://github.com/OpenRA/OpenRA/pull/2339 except gems, craters and scorch marks because they need to be 8 bit indexed PNGs using the RA palette with black background and pasted next to each other for conversion with OpenRA.Utility.exeHarisson wrote: ↑Terrain Expansion (TE)
Maybe this should help map maker to make better or more beutiful maps with more options.
Currently working on:
Cliff-sea bridge SE
Cliff-sea bridge NE
next:
Some done/WIP:
Shore cliff to cliff
Converted TD small bridges and added damage frames
New Cliff-Sea NE
New small bridges
New Gems
New scorch makrs
New craters
New debris
New Rocks
New Rough
New water rocks
New Rivers (SN)
Converted TD bones from desert theater
Q
What do you mean about this TE ? Is this helpful or it's scratch ?
Have you any suggestions ?
The "animation" is just a palette rotation (colors of the pixels are exchanged every second) and the pixels differ between Tiberian Dawn and Red Alert. However this can be fixed with a yaml setting. I might add an exception to the OpenRA.Editor to always put it in map.yaml or add switches to tileset.yaml.Blarget2 wrote: ↑the water is animated right?
If OpenRA chooses the wrong colors to rotate it is screwed. If you look at the first Dune 2000 screenshots you can see the same issue (yellow artifacts that were blinking all the time). This is not hard to fix.Harisson wrote: ↑problem with Desert Theater is "animation" -everything is "animatet"
If you want your gems/scorches/craters uploaded do the following in http://en.wikipedia.org/wiki/Command_Prompt
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cd OpenRA
OpenRA.Utility.exe --extract ra temperat.pal
OpenRA.Utility.exe --extract ra gem0.tem
OpenRA.Utility.exe --png gem01.tem temperat.pal
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cd OpenRA
OpenRA.Utility.exe --shp newgem01.png 24
I like them and it's some steps closer to a replacement of all proprietary graphics.
I using XCC mixer for converting png(s) to shp. I'm never tried it with OpenRA Utility, but thanks for your guide. If you use XCC mixer, you don't need set transparency to *.png. Just with Paint add pure black(0,0,0) color.
Here is .rar with converted Craters-Scorch Marks-Gems
Here is .rar with converted Craters-Scorch Marks-Gems
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- gem-cr-sc.rar
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