hi raminator....if you are reading this please drop me a mail on alochatterjee@gmail.com.
We need your help on our project (desperately)
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oh i didn't check the forum...I was waiting for your response on my gmail id.
so we are using your 3dsmax script for maiking units and we are struggling with the shadows. the engine just isn't replacing the green color with shadows. we have tried many shades of green now....they just show up as green in the game.
how do you get the shadows?
so we are using your 3dsmax script for maiking units and we are struggling with the shadows. the engine just isn't replacing the green color with shadows. we have tried many shades of green now....they just show up as green in the game.
how do you get the shadows?
is there a particular file format that needs to be used? we are mainly working with PNGs and PCXs.
Also, I see a few options in XCC Mixer's 'Conversion' menu like: Combine Shadows, Fix Shadows, Split Shadows. What the hell do these mean and do I need to have any of them enabled while building the SHPs?
Can you also tell me which of the colors from the palette get remapped to the team color? sorry for the barrage of questions!
Also, I see a few options in XCC Mixer's 'Conversion' menu like: Combine Shadows, Fix Shadows, Split Shadows. What the hell do these mean and do I need to have any of them enabled while building the SHPs?
Can you also tell me which of the colors from the palette get remapped to the team color? sorry for the barrage of questions!
I'm writing some docs on how OpenRA handles palettes. When complete it will be at https://github.com/OpenRA/OpenRA/wiki/P ... and-Remaps