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Feature Request - New Release (Build Indicator light)

Posted: Sat Aug 27, 2022 2:58 pm
by Tu✖
On the UI bar, once a build is completed in turns yellow. Is there any possibility to add an orange or blue indicator light as well when a build is in progress? Bonus points if the light would progress across the button as the build is being completed.

This would be hugely helpful for noobs like myself.

Re: Feature Request - New Release (Build Indicator light)

Posted: Sun Sep 04, 2022 11:51 am
by Punsho
That wouldn't work with multiqueue (Tiberian Dawn as well as some other third party mods use multiqueue)

Re: Feature Request - New Release (Build Indicator light)

Posted: Sun Sep 18, 2022 6:31 am
by tux
lol fake tux at it again

Re: Feature Request - New Release (Build Indicator light)

Posted: Mon Sep 19, 2022 1:42 pm
by dragunoff
This has been discussed already and there is a tracking issue: https://github.com/OpenRA/OpenRA/issues/17442
The remasters have a similar feature.

Re: Feature Request - New Release (Build Indicator light)

Posted: Thu Dec 01, 2022 1:35 pm
by Tu✖
Sounds good. Thank you

Re: Feature Request - New Release (Build Indicator light)

Posted: Sun Dec 04, 2022 11:22 am
by luk3Z
I have 1 suggestion about the game - there will be nice to have units counter somewhere on the interface.
For example: haversters: ..., intantry: ..., vehicles: ....
I've always missed that stats in the C&C games.

Re: Feature Request - New Release (Build Indicator light)

Posted: Thu Feb 02, 2023 8:57 am
by dragunoff
luk3Z wrote:
Sun Dec 04, 2022 11:22 am
I have 1 suggestion about the game - there will be nice to have units counter somewhere on the interface.
For example: haversters: ..., intantry: ..., vehicles: ....
I've always missed that stats in the C&C games.
A selection palette can fulfil that role. It existed in the third generation of CNC games and has been discussed for OpenRA (see https://github.com/OpenRA/OpenRA/issues/16687).