It occurred to me recently after playing some old RA on an emulator that killed infantry just vanish in OpenRA but in the original game, the remains of the squashed/exploded soldier would stay on the terrain for a few seconds and slowly fade away. Was this not included in OpenRA intentionally? Could it be added as an optional switch?
Since I noticed this it made me realise that it's one of the things I subconsciously felt was missing. Along with the sound effect for the mammoth tank missiles.
Dead bodies don't remain on the ground like they do in OG RA.
Re: Dead bodies don't remain on the ground like they do in OG RA.
That is included. They just fade away faster.