Suggestion : Developer Funding for OPENRA TBS Engine
Suggestion : Developer Funding for OPENRA TBS Engine
Hello,
In order to speed Tiberium's Sun engine branch development, I suggest that community developers use this site (example): https://www.patreon.com/ to finance their development, which will add a source of motivation. I'm sure you'll get a lot of funding.
Regards,
Slide
In order to speed Tiberium's Sun engine branch development, I suggest that community developers use this site (example): https://www.patreon.com/ to finance their development, which will add a source of motivation. I'm sure you'll get a lot of funding.
Regards,
Slide
Re: Suggestion : Developer Funding for OPENRA TBS Engine
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Last edited by Slide on Tue Sep 01, 2020 9:08 pm, edited 1 time in total.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
We do not take direct donations since EA still holds the IP rights. We have a Patreon page for our server infrastructure (which is not involved with any IP from EA): https://www.patreon.com/orahosting
(See also https://github.com/OpenRA/OpenRA/wiki/Donating )
(See also https://github.com/OpenRA/OpenRA/wiki/Donating )
Re: Suggestion : Developer Funding for OPENRA TBS Engine
Does EA have IP rights on the engine you develop? Or only on the tiles/sounds? Can't the funding be for engine development only?
I support now "orahosting" but I would have liked to support development too (like other people I'm sure).
I support now "orahosting" but I would have liked to support development too (like other people I'm sure).
Last edited by Slide on Tue Sep 01, 2020 9:08 pm, edited 1 time in total.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
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Last edited by Ronald on Mon Oct 11, 2021 8:09 pm, edited 1 time in total.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
I don't think so. EDIT: See below.
Not to the engine. But we're still working on and distributing Red Alert, Tiberian Dawn and in the future Tiberian Sun, and anything that looks like we are taking money for that is a potentially dangerous game - one we don't want to play with a large corporation like EA.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
They have to be, and publicly available. that's the purpose of copyright and trademarks. I just don't know where...
Of course for interpreting those, you have to be an attorney. Are you an attorney, Ronald?
Let's not play with people who can afford a bunch of them.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
Ah well, I thought this was asking if *we* did document anything like that.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
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Last edited by Ronald on Mon Oct 11, 2021 8:09 pm, edited 1 time in total.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
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Last edited by Ronald on Mon Oct 11, 2021 8:09 pm, edited 1 time in total.
Re: Suggestion : Developer Funding for OPENRA TBS Engine
Not sure if you are aware, EA just OpenSourced the updated original cnc/ra engine source code with C&C remastered. (Which is very cool, all hail EA)
They had the power to reveal the previously closed source, so it was theirs in the first place.
OpenRA is, as far as I am aware a completely new program from scratch, and is under a GPL license.
See https://github.com/OpenRA/OpenRA/blob/bleed/COPYING
OpenRA is not(!) the original game engine. OpenRA only uses the Artwork from the cnc/ra game and simulates how the original behaves.
They had the power to reveal the previously closed source, so it was theirs in the first place.
OpenRA is, as far as I am aware a completely new program from scratch, and is under a GPL license.
See https://github.com/OpenRA/OpenRA/blob/bleed/COPYING
OpenRA is not(!) the original game engine. OpenRA only uses the Artwork from the cnc/ra game and simulates how the original behaves.
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Re: Suggestion : Developer Funding for OPENRA TBS Engine
hey mate, it would be great if you added a key to disable off mode invisibility stealth tanks, because they 've problems while attack, specially aircrafts in vanilla TS
Re: Suggestion : Developer Funding for OPENRA TBS Engine
We used https://www.bountysource.com/teams/open ... _ids=36085 in the past to manage bug bounties, but it didn't work out. People put few dollars on hard or unsolvable problems which only caused frustration on both sides. The concept needs proper project management and does not really work in a hobbyist environment.