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(Naval) AI - Pathfinding question

Posted: Mon Aug 03, 2020 8:04 am
by Ronald
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Re: (Naval) AI - Pathfinding question

Posted: Mon Aug 03, 2020 8:16 am
by Ronald
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Re: (Naval) AI - Pathfinding question

Posted: Tue Aug 04, 2020 2:46 pm
by Ronald
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Re: (Naval) AI - Pathfinding question

Posted: Wed Aug 19, 2020 4:43 pm
by Matt
It is hard to tell without watching the replay. Not a mapper problem. The behavior is definitely a bug, but not a simple one to fix. My idea is that those sub-marines are multiple squads. The first 2 are blocking the exit. If squad 3 tries to escape it is stuck. They might not have a target. Sub-marines can't attack land based structures so it may just be a useless armada that is produced mindlessly.

Re: (Naval) AI - Pathfinding question

Posted: Thu Aug 20, 2020 1:55 pm
by Ronald
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Re: (Naval) AI - Pathfinding question

Posted: Thu Aug 20, 2020 7:32 pm
by SunTzu
'' How does an AI-Bot seek and/or find it target(s)?''

As far as I know the AI ''cheats'' and has complete mapvision.
I believe the attack priority for superweapons is ''Conyard, Warfactory, Radar.....''