Bug Report: Game crashes at opening
Please help a simple-minded guy
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- Posts: 3
- Joined: Wed Jul 01, 2020 5:12 am
Bug Report: Game crashes at opening
Please help me with that, I'm not really tech savy but I love the Command & Conquer franchise...I've owned a mac 10.9 Yosemite for quite some time. So when I open the apple version of the game, it crashes past the black screen with a flag where it's loading game elements...then menu music starts and the game has a fatal error and crashes...I've been suggested to see the possible fixes for this and tried everything, nothing worked, so I guess I'm missing something...When I go check the logs, that I should write down here, there are many log files in the specified folder. Which log file should I ctrl c + ctrl v here?
Re: Bug Report: Game crashes at opening
Your exception and graphics logs will be the ones we need to help you.
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Re: Bug Report: Game crashes at opening
Hey! Thank you for your reply!
Exception log is as follows
OpenRA engine version release-20200503
Red Alert mod version release-20200503
on map f6c528c39e04c6880343ef6be5d2a43d086980fa (Desert Shellmap by Scott_NZ).
Date: 2020-07-02 01:31:15Z
Operating System: OSX (Unix 14.0.0.0)
Runtime Version: Mono 6.4.0.198 (2019-06/fe64a4765e6 Wed Sep 18 14:14:51 EDT 2019) CLR 4.0.30319.42000
Exception of type `System.DllNotFoundException`: liblua.5.1.dylib assembly:<unknown assembly> type:<unknown type> member:(null)
TypeName=``
at (wrapper managed-to-native) Eluant.LuaApi.lua_newstate(Eluant.LuaRuntime/LuaAllocator,intptr)
at Eluant.LuaRuntime..ctor () [0x000ca] in <c8bc0b4612b543268b8307855c69585a>:0
at Eluant.MemoryConstrainedLuaRuntime..ctor () [0x00016] in <c8bc0b4612b543268b8307855c69585a>:0
at OpenRA.Scripting.ScriptContext..ctor (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer, System.Collections.Generic.IEnumerable`1[T] scripts) [0x00006] in <d572d317940047d2a5a305d62d990530>:0
at OpenRA.Mods.Common.Scripting.LuaScript.OpenRA.Traits.IWorldLoaded.WorldLoaded (OpenRA.World world, OpenRA.Graphics.WorldRenderer worldRenderer) [0x00017] in /Users/travis/build/OpenRA/OpenRA/OpenRA.Mods.Common/Scripting/LuaScript.cs:43
at OpenRA.World.LoadComplete (OpenRA.Graphics.WorldRenderer wr) [0x000c4] in <d572d317940047d2a5a305d62d990530>:0
at OpenRA.Game.StartGame (System.String mapUID, OpenRA.WorldType type) [0x000ce] in <d572d317940047d2a5a305d62d990530>:0
at OpenRA.Game.LoadShellMap () [0x00016] in <d572d317940047d2a5a305d62d990530>:0
at OpenRA.Mods.Common.LoadScreens.BlankLoadScreen.StartGame (OpenRA.Arguments args) [0x00166] in /Users/travis/build/OpenRA/OpenRA/OpenRA.Mods.Common/LoadScreens/BlankLoadScreen.cs:101
at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args) [0x0031e] in <d572d317940047d2a5a305d62d990530>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x00480] in <d572d317940047d2a5a305d62d990530>:0
at OpenRA.Game.InitializeAndRun (System.String[] args) [0x00006] in <d572d317940047d2a5a305d62d990530>:0
at OpenRA.Program.Main (System.String[] args) [0x00044] in <d572d317940047d2a5a305d62d990530>:0
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Re: Bug Report: Game crashes at opening
And graphics log is empty, totally blank
Re: Bug Report: Game crashes at opening
Hm, that is really weird, since we ship 'liblua'. At this point we don't know what exactly is going on, possibly the OS is just too old. Sorry.