Open RA slow since latest update
Re: Open RA slow since latest update
Udo, Jormungandr, Major Kusanagi Motoko, gotohell, can you please test the build above and report back whether it helps?
- Major Kusanagi Motoko
- Posts: 76
- Joined: Sat Jan 23, 2016 3:35 am
Re: Open RA slow since latest update
Tested it from 1 hour after you uploaded the new graphic test.
Did some debugging with a friend online, we used infantry for 40keach (800 minnigunners).
Performance on the testbuild dropped down to a headache 15 fps
down from an average of 40..50 fps before the massive armies were build and started moving.
Replicated the exact same thing on official release (OpenRA-release-20200503-x64) on same map and zoom levels.
Result: no difference in fps performance, however the cursor was much more stable on the testbuild.
After a week of playing mostly the testbuild i and had not encountered a laggy cursor yet (except while watching replays with far zoom out). However bigger 2v2 games lag hard due to performance. I am using Legacy and disabled V-sync, zooming in as much as acceptable.
Played around a bit more with the previous release
I can report at least 33% more performance on 1v1s there (OpenRA-release-20200202-x64).
And around twice (200%) as much fps on 2v2s or 3v3s .
(no cursor problems there, never needed to zoom in).
Always a very fluid gameplay. Never thought this could change one day in such drastic ways.
So here is my question:
Since TS and RA2 aren't released yet officially. Is it possible to build the 20200503 without the new OpenGL3 and seemless zoom?
Major Kusanagi
(^__^)===~~
Did some debugging with a friend online, we used infantry for 40keach (800 minnigunners).
Performance on the testbuild dropped down to a headache 15 fps
down from an average of 40..50 fps before the massive armies were build and started moving.
Replicated the exact same thing on official release (OpenRA-release-20200503-x64) on same map and zoom levels.
Result: no difference in fps performance, however the cursor was much more stable on the testbuild.
After a week of playing mostly the testbuild i and had not encountered a laggy cursor yet (except while watching replays with far zoom out). However bigger 2v2 games lag hard due to performance. I am using Legacy and disabled V-sync, zooming in as much as acceptable.
Played around a bit more with the previous release
I can report at least 33% more performance on 1v1s there (OpenRA-release-20200202-x64).
And around twice (200%) as much fps on 2v2s or 3v3s .
(no cursor problems there, never needed to zoom in).
Always a very fluid gameplay. Never thought this could change one day in such drastic ways.
So here is my question:
Since TS and RA2 aren't released yet officially. Is it possible to build the 20200503 without the new OpenGL3 and seemless zoom?
Major Kusanagi
(^__^)===~~
- Major Kusanagi Motoko
- Posts: 76
- Joined: Sat Jan 23, 2016 3:35 am
Re: Open RA slow since latest update
here are some pictures with performance text on
- Attachments
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- previous release (0202)
- OpenRA-2020-06-08T013030870Z.png (83.73 KiB) Viewed 2832 times
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- official release (0503)
- OpenRA-2020-06-08T013300824Z OR.png (88.29 KiB) Viewed 2832 times
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- graphic test build (0531)
- OpenRA-2020-06-08T013429324Z GT.png (88.13 KiB) Viewed 2832 times