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rules

Posted: Tue Mar 24, 2020 8:25 am
by farshidys
I'm new here, so hi to everyone. :)

I wondered if anyone could help me with this problem: I'd like to edit the ore growth rate but I couldn't find the line in the world.yaml file.
It only offers MaxDensity and ValuePerUnit.

Sorry, if I'm posting in the wrong room.

Thanks in advance.
Farshid

Re: rules

Posted: Tue Mar 24, 2020 9:51 am
by abcdefg30
You'll want to edit the values of SeedsResources on the ore mine actors which are usually in misc.yaml.

Re: rules

Posted: Tue Mar 24, 2020 12:51 pm
by farshidys
Thanks for the fast answer. :)

I found these lines, there is no value and I can't add any.
Sorry I'm not familiar with this at all. :D

MINE:
Inherits@1: ^SpriteActor
Interactable:
HiddenUnderShroud:
Tooltip:
Name: Ore Mine
RenderSprites:
Palette: terrain
WithSpriteBody:
Building:
Footprint: x
Dimensions: 1,1
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Ore
AppearsOnMapPreview:
Terrain: Ore
SeedsResource:
MapEditorData:
Categories: Resource spawn
RequiresSpecificOwners:
ValidOwnerNames: Neutral


Could you help with an example?
Thx

Re: rules

Posted: Tue Mar 24, 2020 12:53 pm
by farshidys
I got yet another question. I used to play the original game like decades ago :D and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed?

Is it possible to like get the "original" rules files with the original parameters?

thx

Re: rules

Posted: Tue Mar 24, 2020 2:20 pm
by farshidys
abcdefg30 wrote:
Tue Mar 24, 2020 9:51 am
You'll want to edit the values of SeedsResources on the ore mine actors which are usually in misc.yaml.
Thanks I got it.

Do you know anything about the original rules if you know what I mean?
Thx

Re: rules

Posted: Tue Mar 24, 2020 2:48 pm
by netnazgul
farshidys wrote:
Tue Mar 24, 2020 12:53 pm
I got yet another question. I used to play the original game like decades ago :D and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed?

Is it possible to like get the "original" rules files with the original parameters?

thx
Current OpenRA RA mod is rebalanced almost completely to provide variation and fair chance for all factions.
There is a RA-classic mod that attempts to stick to original values as much as possible. https://github.com/OpenRA/raclassic

Re: rules

Posted: Tue Mar 24, 2020 3:52 pm
by abcdefg30
If you want to be sure you should look at the rules.ini file from the original game for values the original used.

Re: rules

Posted: Tue Mar 24, 2020 4:42 pm
by farshidys
netnazgul wrote:
Tue Mar 24, 2020 2:48 pm
farshidys wrote:
Tue Mar 24, 2020 12:53 pm
I got yet another question. I used to play the original game like decades ago :D and I feel like all arms are stronger, buildings and units are being killed so easily. Or is the game speed changed?

Is it possible to like get the "original" rules files with the original parameters?

thx
Current OpenRA RA mod is rebalanced almost completely to provide variation and fair chance for all factions.
There is a RA-classic mod that attempts to stick to original values as much as possible. https://github.com/OpenRA/raclassic
Nice! Thanks, I'm gonna try it. :)

Re: rules

Posted: Tue Mar 24, 2020 4:43 pm
by farshidys
abcdefg30 wrote:
Tue Mar 24, 2020 3:52 pm
If you want to be sure you should look at the rules.ini file from the original game for values the original used.
Very good, thank you. Didn't think I would find this old one ever again. So much fun! :D