Naval Revamp - A Red Alert map mod

I've created this mod to see what it takes to make naval FUN!

Discussion about the game and its default mods.
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Punsho
Posts: 59
Joined: Wed Jul 18, 2018 2:56 pm
Location: Lithuania

Re: Naval Revamp - A Red Alert map mod

Post by Punsho »

Materianer wrote:
Wed Jan 08, 2020 1:05 am
Have to try this map :D
Punsho wrote:
Tue Jan 07, 2020 6:44 pm
This mod is still missing some art assets, f.e. a jet skis for these poor fellas
You can find a JETSKY: and some other naval stuff in this collection.
https://resource.openra.net/maps/17486/

Inserts naval units are also much awesomeness, the deployable sub and so ;)
That mod is so old and has it will be a big undertaking to push it up to date. I think I'll have to download an old release to try it out.

Also a few of Insert Name's assets are already in. The deployable sub turret has been converted to an infantry submersible. The sub turret doesn't have a good a good gameplay niche to fill. Maybe it will in the future.

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Punsho
Posts: 59
Joined: Wed Jul 18, 2018 2:56 pm
Location: Lithuania

Re: Naval Revamp - A Red Alert map mod

Post by Punsho »

Materianer wrote:
Wed Jan 08, 2020 1:05 am
Have to try this map :D
I've tried it on that release. The lag makes it completely unplayable, feels like 3 frames a second. I guess I'll try to reanimate the units

Ronald
Posts: 94
Joined: Fri Aug 30, 2019 9:05 pm

Re: Naval Revamp - A Red Alert map mod

Post by Ronald »

Punsho wrote:
Tue Jan 07, 2020 6:44 pm
You can find a JETSKY: and some other naval stuff in this collection.
https://resource.openra.net/maps/17486/
Inserts naval units are also much awesomeness, the deployable sub and so ;)
Thanks for the reference Punsho, that is nice mod/collection.
I like that aircraft carrier around 29:00 min in the video.

Ronald
Posts: 94
Joined: Fri Aug 30, 2019 9:05 pm

Re: Naval Revamp - A Red Alert map mod

Post by Ronald »

Punsho wrote:
Wed Jan 08, 2020 8:02 am
Those look pretty standard, exactly what a pirate would use :P perfection.
That is just what it is, a basic model to create my first Blender OpenRA concept model
Punsho wrote:
Wed Jan 08, 2020 8:02 am
One thing is that you will need to add is a thieve on top, it can be done once the model is converted to 2d but it may possibly be more work,
it's you're creation after-all, make it as you please.
About that thieve-on-top: do you have any close-up, bigger pictures of it for me to work from?
I was not able to dig up any concept art myself from here:
- https://www.neoseeker.com/command-conquer-red-alert/
- https://www.neoseeker.com/command-conqu ... ncept_art/
- https://www.neoseeker.com/cc-red-alert-3/concept_art/

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Punsho
Posts: 59
Joined: Wed Jul 18, 2018 2:56 pm
Location: Lithuania

Re: Naval Revamp - A Red Alert map mod

Post by Punsho »

Ronald wrote:
Wed Jan 08, 2020 2:22 pm
Punsho wrote:
Tue Jan 07, 2020 6:44 pm
You can find a JETSKY: and some other naval stuff in this collection.
https://resource.openra.net/maps/17486/
Inserts naval units are also much awesomeness, the deployable sub and so ;)
Thanks for the reference Punsho, that is nice mod/collection.
I like that aircraft carrier around 29:00 min in the video.
I didn't link it, it was @Materianer

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Punsho
Posts: 59
Joined: Wed Jul 18, 2018 2:56 pm
Location: Lithuania

Re: Naval Revamp - A Red Alert map mod

Post by Punsho »

Ronald wrote:
Wed Jan 08, 2020 2:37 pm
About that thieve-on-top: do you have any close-up, bigger pictures of it for me to work from?
I was not able to dig up any concept art myself from here:
- https://www.neoseeker.com/command-conquer-red-alert/
- https://www.neoseeker.com/command-conqu ... ncept_art/
- https://www.neoseeker.com/cc-red-alert-3/concept_art/
Those links don't load any images for me, also I have no pictures of thieves

Ronald
Posts: 94
Joined: Fri Aug 30, 2019 9:05 pm

Re: Naval Revamp - A Red Alert map mod

Post by Ronald »

Thanks for the feedback.
Those links don't load any images for me
If you want to see CnC and RA Concept. you can also try this link:
https://www.neoseeker.com/Games/concept_art/c/
.., also I have no pictures of thieves..
Don't worry about that. i've already found some (more) inspiration

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FRenzy
Posts: 264
Joined: Sun Jun 26, 2016 8:00 am

Re: Naval Revamp - A Red Alert map mod

Post by FRenzy »

Hey Punsho, cool stuff, your mod looks promising.

I was doing a recreation of "Bombardment Islands", now modified with your mod :
3v3 map : https://resource.openra.net/maps/33603/
2v2 map : https://resource.openra.net/maps/33613/
1v1 map : https://resource.openra.net/maps/33665/

Image

Looking forward to new fun naval maps ;)

Ronald
Posts: 94
Joined: Fri Aug 30, 2019 9:05 pm

Re: Naval Revamp - A Red Alert map mod

Post by Ronald »

@Frenzy - Thanks for creating these nice variations!
[Downloading ...||||||]

Ronald
Posts: 94
Joined: Fri Aug 30, 2019 9:05 pm

Re: Naval Revamp - A Red Alert map mod

Post by Ronald »

@Frenzy: I've played all three maps in Skirmish mode and had lots of fun while playing them

Feedback:
1 - 2vrs2 and the 3vrs3 map went well:
Both (Allies/Soviet) faction's [Naval-AI] created (multiple) shipyards/sub-pens in the waters around the islands.
This happened on various locations in relation to their initial [Naval-AI] Construction Yard positions

2 - 1vrs1 map still needs a little spawnpoint-tweaking:
Both (Allies/Soviet) faction's [Naval-AI] were not able to create shipyards/sub-pens in the waters around the islands.

Matthias0815
Posts: 1
Joined: Fri Jan 31, 2020 10:52 am

Re: Naval Revamp - A Red Alert map mod

Post by Matthias0815 »

I´m impressed about this mod.

I´m a great fan of the naval battle option in the orginal Ra but i can´t mod that what i want.
I build a water only map. A sub with limited ammo and hunt destroyers. I change the range and speed for the units and weapons for harder skills.
I do this also with a MIG and hunting destroyer. I gave the both a large range of there missle( a little bit longer/faster for the destroyer)

What i miss was the option to recharge the Subammo or the Destroyer.
Watermines!

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