Naval Revamp - A Red Alert map mod
Posted: Tue Jan 07, 2020 6:44 pm
I've created this mod to see what it takes to make naval FUN! I've added a bunch of new naval units, revamped vanilla units in their relation to water and have modified some maps to fit in with the new mechanics. I focused on intertwining naval and ground as I think this is the path that leads to interesting and fun gameplay
Some of the changes to vanilla mechanics
Maps:
Pluto https://resource.openra.net/maps/33576/
Isle of Man https://resource.openra.net/maps/33577/
Advanced Naval Wars II https://resource.openra.net/maps/33578/
Glacial Waters https://resource.openra.net/maps/33580/
Tectonic Shift https://resource.openra.net/maps/33579/
X-Lake https://resource.openra.net/maps/33581/
IMO the current best naval map for this mod is my edit of Pluto, in anyone has suggestions for what maps should be added I'll consider adding them. Sadly very few good naval maps exist, mostly because naval in Red Alert is garbage.
Incase someone wants to contribute please contact me. For those interested here's my current todo for this mod https://docs.google.com/document/d/14k7 ... sp=sharing
Some of the changes to vanilla mechanics
- Vehicles that became amphibious: APC, Phase Transport, Light / Tesla / Chrono Tanks, Minelayer, Harvester, MCV
- Infantry that became amphibious: Engineer, Spy, Thief, Tanya
- Thief can steal ships
- All buildings can be placed on water
- Chinook is available for all factions
- Transport can now carry 12 infantry, 3 vehicles or 2 heavy vehicles
- Transport cost from from 700 to 500
- Transport removed from Soviets (added Submersible)
- All Soviet vehicles can float on water at 20% of their speed
- Naval Yard and Sub Pen cost decreased to 700
- Missile Submarine Missiles track enemy units
- Spy Plane detects submarines
- Sonar Pulse moved to Naval Yard
- Submarine lethality approximately halved (depth charges nerfed accordingly)
- Gunboat cost from 500 to 300
- Gunboat damage output changed in a way they it would have the biggest dps / second / cost out of all naval units
- Reduced Gunboat health (just 2 rockets from a Rocket Soldier kill it)
- Minelayer can place naval mines on water
- And other minor changes
Maps:
Pluto https://resource.openra.net/maps/33576/
Isle of Man https://resource.openra.net/maps/33577/
Advanced Naval Wars II https://resource.openra.net/maps/33578/
Glacial Waters https://resource.openra.net/maps/33580/
Tectonic Shift https://resource.openra.net/maps/33579/
X-Lake https://resource.openra.net/maps/33581/
IMO the current best naval map for this mod is my edit of Pluto, in anyone has suggestions for what maps should be added I'll consider adding them. Sadly very few good naval maps exist, mostly because naval in Red Alert is garbage.
Incase someone wants to contribute please contact me. For those interested here's my current todo for this mod https://docs.google.com/document/d/14k7 ... sp=sharing