« Classic » OpenRA ?
Posted: Thu Jun 06, 2019 6:31 am
Hi,
Few years ago, I tried OpenRA and liked it. My group also liked it.
Afterwards, we gave a try to CnCNet and preferred it because it’s almost exactly what we used to know.
We retried OpenRA recently and saw that it more and more became a totally different game (with fire on movement, ...) and it consolidated our choice to move to CnCNet. Don’t get it wrong, I don’t say that it’s a bad thing, I just say that the direction the project took is not suitable for us.
However, there are lot’s of nice things we like in OpenRA :
- the possibility to use the right clic ;
- the possibility to enable the fog of war ;
- the improved AI over the original one (in OpenRA, AI builds naval units, nuke silo, ...) ;
- The fact that only allied can train Tanya and the fact that only one Tanya can be trained at the same time ;
- Queuing units ;
- ...
So my question is : is there a mod in OpenRA to benefit from the new engine (fog of war, ...), fix inconsistencies from the original version (improved AI, Soviets being able to train Tanya, several Tanya can be created at the same time, ...) but keep the original units stats (incl. disabling the ability to fire in movement) and tech. trees ?
For us it would mean the best of both world !
Again, don’t take it wrong. It’s just an open question.
Dasha.
Few years ago, I tried OpenRA and liked it. My group also liked it.
Afterwards, we gave a try to CnCNet and preferred it because it’s almost exactly what we used to know.
We retried OpenRA recently and saw that it more and more became a totally different game (with fire on movement, ...) and it consolidated our choice to move to CnCNet. Don’t get it wrong, I don’t say that it’s a bad thing, I just say that the direction the project took is not suitable for us.
However, there are lot’s of nice things we like in OpenRA :
- the possibility to use the right clic ;
- the possibility to enable the fog of war ;
- the improved AI over the original one (in OpenRA, AI builds naval units, nuke silo, ...) ;
- The fact that only allied can train Tanya and the fact that only one Tanya can be trained at the same time ;
- Queuing units ;
- ...
So my question is : is there a mod in OpenRA to benefit from the new engine (fog of war, ...), fix inconsistencies from the original version (improved AI, Soviets being able to train Tanya, several Tanya can be created at the same time, ...) but keep the original units stats (incl. disabling the ability to fire in movement) and tech. trees ?
For us it would mean the best of both world !
Again, don’t take it wrong. It’s just an open question.
Dasha.