Unofficial pre-playtest 20190203
-
- Posts: 18
- Joined: Thu Oct 25, 2018 3:24 pm
- Location: Germany
Re: Unofficial pre-playtest 20180127
What I detected in several games now is that the Artillery and V2 of the bots are shooting at non-more existing buildings... they are attacking that as long as they get attacked back (means attack to V2/Artillery)
Not sure whether this is a feature or a bug
Not sure whether this is a feature or a bug
Re: Unofficial pre-playtest 20180127
Btw just noticed that the year in topic is wrong
Unofficial pre-playtest 20190203
I have created a new build with a bunch of fixes and a couple of new features compared with the last test:
Test builds can be downloaded from this GitHub milestone, which, like the first, will disappear once the playtest comes out.
This build completely replaces the logic that controls actors entering other actors, so be on the lookout for strange behaviour with transports, engineers, spies, Tanya etc.
- Fixed queued orders not working for aircraft/helicopters
- Fixed unit stance UI glitch when capturing vehicles
- Fixed crash when C4ing an iron curtained building
- Fixed a rare crash that could occur when attacking
- Fixed force-fire against the ground not working properly for turreted units
- Fixed turreted units attacking enemies when in the Hold Fire or Return Fire stances
- Fixed Monster Tank Madness mission
- Fixed Engineers/spies/Tanya/etc not being able to target buildings under the fog
- Unified volume level across the different music tracks in RA and TD
Test builds can be downloaded from this GitHub milestone, which, like the first, will disappear once the playtest comes out.
This build completely replaces the logic that controls actors entering other actors, so be on the lookout for strange behaviour with transports, engineers, spies, Tanya etc.
-
- Posts: 18
- Joined: Thu Oct 25, 2018 3:24 pm
- Location: Germany
Re: Unofficial pre-playtest 20190203
Sorry, at the moment I don't have time to test it
So hopefully you are not "worried" or something negative else if no one replys here?
What do you mean with "Fixed queued orders not working for aircraft/helicopters"? You mean the Build-stuff with Ctrl+Click?
So hopefully you are not "worried" or something negative else if no one replys here?
What do you mean with "Fixed queued orders not working for aircraft/helicopters"? You mean the Build-stuff with Ctrl+Click?
-
- Posts: 140
- Joined: Tue Oct 24, 2017 3:20 pm
Re: Unofficial pre-playtest 20190203
See #16134Deathpoint wrote: ↑Thu Feb 07, 2019 7:50 amWhat do you mean with "Fixed queued orders not working for aircraft/helicopters"?
-
- Posts: 18
- Joined: Thu Oct 25, 2018 3:24 pm
- Location: Germany
Re: Unofficial pre-playtest 20190203
Hi there, got a bug and fatal crash... Where do I have to report it? Here?
OpenRA engine version pkgtest-20190203
Red Alert mod version pkgtest-20190203
on map d5beb4743e8ce398a2cadf991de24d4d8a22336b (Mad Science by PizzaAtomica).
Date: 2019-02-09 10:01:31Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.ArgumentOutOfRangeException`: Maximum range is less than the minimum range.
Parametername: maxRange
bei OpenRA.Map.<FindTilesInAnnulus>c__Iterator0.MoveNext()
bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
bei OpenRA.Mods.Common.Activities.MoveAdjacentTo.CalculatePathToTarget(Actor self)
bei OpenRA.Mods.Common.Activities.MoveAdjacentTo.<Tick>c__AnonStorey0.<>m__0()
bei OpenRA.Mods.Common.Activities.Move.EvalPath()
bei OpenRA.Mods.Common.Activities.Move.Tick(Actor self)
bei OpenRA.Activities.Activity.TickOuter(Actor self)
bei OpenRA.Traits.ActivityUtils.RunActivity(Actor self, Activity act)
bei OpenRA.Mods.Common.Activities.MoveAdjacentTo.Tick(Actor self)
bei OpenRA.Activities.Activity.TickOuter(Actor self)
bei OpenRA.Traits.ActivityUtils.RunActivity(Actor self, Activity act)
bei OpenRA.Actor.Tick()
bei OpenRA.World.Tick()
bei OpenRA.Game.InnerLogicTick(OrderManager orderManager)
bei OpenRA.Game.LogicTick()
bei OpenRA.Game.Loop()
bei OpenRA.Game.Run()
bei OpenRA.Game.InitializeAndRun(String[] args)
bei OpenRA.WindowsLauncher.RunGame(String[] args)
What did I do?
I tried to attack with my MIGs a cruiser on sea.
I saw him, my planes were above him.
OpenRA engine version pkgtest-20190203
Red Alert mod version pkgtest-20190203
on map d5beb4743e8ce398a2cadf991de24d4d8a22336b (Mad Science by PizzaAtomica).
Date: 2019-02-09 10:01:31Z
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.ArgumentOutOfRangeException`: Maximum range is less than the minimum range.
Parametername: maxRange
bei OpenRA.Map.<FindTilesInAnnulus>c__Iterator0.MoveNext()
bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
bei OpenRA.Mods.Common.Activities.MoveAdjacentTo.CalculatePathToTarget(Actor self)
bei OpenRA.Mods.Common.Activities.MoveAdjacentTo.<Tick>c__AnonStorey0.<>m__0()
bei OpenRA.Mods.Common.Activities.Move.EvalPath()
bei OpenRA.Mods.Common.Activities.Move.Tick(Actor self)
bei OpenRA.Activities.Activity.TickOuter(Actor self)
bei OpenRA.Traits.ActivityUtils.RunActivity(Actor self, Activity act)
bei OpenRA.Mods.Common.Activities.MoveAdjacentTo.Tick(Actor self)
bei OpenRA.Activities.Activity.TickOuter(Actor self)
bei OpenRA.Traits.ActivityUtils.RunActivity(Actor self, Activity act)
bei OpenRA.Actor.Tick()
bei OpenRA.World.Tick()
bei OpenRA.Game.InnerLogicTick(OrderManager orderManager)
bei OpenRA.Game.LogicTick()
bei OpenRA.Game.Loop()
bei OpenRA.Game.Run()
bei OpenRA.Game.InitializeAndRun(String[] args)
bei OpenRA.WindowsLauncher.RunGame(String[] args)
What did I do?
I tried to attack with my MIGs a cruiser on sea.
I saw him, my planes were above him.
Re: Unofficial pre-playtest 20190203
Thanks for the report Deathpoint!
Luckily that crash is already known, plus another one when starting games on certain maps with the explored map option enabled.
Both should be fixed in the next (proper) playtest build, which should be out tomorrow if all goes well.
Luckily that crash is already known, plus another one when starting games on certain maps with the explored map option enabled.
Both should be fixed in the next (proper) playtest build, which should be out tomorrow if all goes well.
-
- Posts: 18
- Joined: Thu Oct 25, 2018 3:24 pm
- Location: Germany
Re: Unofficial pre-playtest 20190203
okay, I will try another few games
-
- Posts: 18
- Joined: Thu Oct 25, 2018 3:24 pm
- Location: Germany
Re: Unofficial pre-playtest 20190203
unfortunately I didn't find any other bug
On the other hand: didn't find any bugs
On the other hand: didn't find any bugs
Re: Unofficial pre-playtest 20190203
Playtest 20190209 is now available, so further discussion should take place in the playtest discussion thread.