HI,
as someone who uses madtanks from time to time, i must say
the emp would be a nice feature for this rarely seen unit.
But i think players (maybe most of them not sure) would be upset about this change.
The reason for this is not only the nostalgia (Openra is and should be different to the original), its also because they are often already upset and crying around if it is used against them. Like "Wtf half of my base is destroyed ... ragequit"
Especially if its combined with ic and chrono.
Not understanding that it needs some preparation and teamwork to get such a move started and often its needed to end a painfully long lasting game.
It is really hard to use the madtank if you have no teammate with a chronosphere whos working together with you, or might not understand you, is too busy, dont want to support such a move.
One way could be to buff the hp but i'm unsure it it should have more than the mammoth they are already the units with the most HP, so this would make it the top hp unit in game.
You could also buff its speed wich would make them way more easy to use, the slowness of them is what makes them so weak imo
But i'm sure there are also other ways to tune them in a nice way sometimes it just needs a good idea.
I don't know if not damaging vehicles is the right way here.
Orb wrote: ↑Sun Jan 13, 2019 2:47 am
MAD tanks no longer affect vehicles (why do seismic waves affect vehicles?).
If you think about earthquakes they of course damage vehicles, and these seismic waves can destroy whole bases and leave vehicles undamaged, that would be a rather unexpected behavior. So if you want to make it more realistic infantry should also be damaged (maybe infantry and vehicles not as much as buildings).
Orb wrote: ↑Sun Jan 13, 2019 2:47 am
This also lets you mix it into your armies without damaging your own units.
While this is of course nice and would open new tactical usage of them, another side effect would be that theirs only chance to fight back would be gone, if an army catches them while you try to sneak into an enemys base (yes thats another way to use them likely the demotruck).
And of course it would turn another funny tactic off, the possibility to blow up masses of tanks.
I'm a bit split at this point but that something should be done is clear, damaging vehicles, buildings and not infantry is a strange thing.
Just saying the most realistic change would maybe be to damage buildings 100%, vehicles ~60% and infantry ~30%. But it could be hard to code, not sure if the DamageMultiplier trait can be used for this.
So more opinions about the madtanks would be nice to hear, i'm sure it can be improved nicely.
Cheers!