Feedback and discussion on the new TD in game user interface
I've been working on a new in-game UI for Tib Dawn mod. It's based on the work of xanax and warman who were working on this before me. I've also added some twists from myself and I have coded it to work in-game.
I'm starting this topic to gather overall feedback and suggestions on some points.
Here is the issue on github: https://github.com/OpenRA/OpenRA/issues/7572
And here's my WIP branch: https://github.com/dragunoff/OpenRA/tre ... -dragunoff
Test builds can be downloaded from here: https://drive.google.com/drive/folders/ ... sp=sharing (sorry, no mac build, I couldn't package that)
There are two versions for GDI: with green and red buttons. Red buttons fit better in the overall color scheme of the mod. Green buttons fit better with the faction.
- GDI (green buttons)
- cnc-ui-GDI--green.png (342.46 KiB) Viewed 1322 times
There are two versions for Nod: with light and dark panels. Light panels work better in-game because it's easier to distinguiush the interactive elements from pure decorative elements. Dark panels I feel fit better with the faction.
As for Nod, I might suggest making it something in between light and dark themes, and/or maybe with red incuts (and GDI having brown ones).
@netnazugul Which part of the UI do you refer to as "incuts"?