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The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Thu Jan 03, 2019 4:44 pm
by N/a
With many iterations of the of the symmetrical refinery and with a lot of feedback on those mods.
Widow And
FRenzy have created what I think is the logical replacement for the default refinery.
Open League has adopted the latest
ERCC (BETA) Refinery and from the first event, it seems to be
tremendously effective, the most significant point of contention with previous models is that they looked too different, not legit.
Nobody objected to the functionality of these previous attempts, however continuity was the biggest issue and what a surprise it was to me that with this latest version not only is this issue resolved,
some players did not even notice the difference. It is that good looking. Adding to that the functionality has improved further as well.
Its almost a 'no brainer' to put a recommendation forward for integrating the final version of the
ERCC Refinery into release. Of course its still early and we can use this thread for further discussions on it and I look forward to those discussions.
Widow said to me that he was skeptical that even now after such efforts that it would go much further than mod maps but I reminded him that OpenRA has such innovations as the flak truck which is definitely out of the ordinary for the original red alert, and this contribution looks 95% the same as the default ref, but with greatly increased functionality.
I will leave a link to a map that has adopted the
ERCC (BETA) Refinery below and I would also encourage you to follow Open League events, the next and main one being
January 5th Saturday 6pm UTC Weekend Warrior which will demonstrate the ERCC in a tough competitive setting.
Give Feedback to
Widow And
FRenzy, let them know what you think, I'd like to say
thanks for the effort more than anything
Thank you.
https://resource.openra.net/maps/30221/
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Thu Jan 03, 2019 5:01 pm
by .1
Agree with Widow, Its nice, but we all have to remember that the devs intention is to created a modernized version of C&C, and they want to balance innovation while keeping the classic nature. While i don't see it making it into the core, its something we can consider for competitive events, such as RAGL.
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Thu Jan 03, 2019 5:35 pm
by netnazgul
What's the access shape of it now? I suppose some parts are still not passable, but now it's not really obvious anymore.
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Thu Jan 03, 2019 5:43 pm
by N/a
00X
000
x00 @netnazgul
I'm thinking corner mines etc gotta get a new perspective on mapmaking I guess

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Thu Jan 03, 2019 7:37 pm
by FRenzy
Cheers N/a for the post and pushing this forward !
NW patches will be very, very slightly at advantage from SW patches for instance.
But it will be so minimal that it won't really matter, and really mapmakers won't have to think of it IMO.
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Thu Jan 03, 2019 7:49 pm
by Graion Dilach
You should still smoothen out the top edge where you've cut it. It looks really rough.
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 9:19 am
by dragunoff
It looks pretty good (except the rough edge Graion already mentioned). Could you also put the original up for a side-by-side comparison?
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 12:10 pm
by Widow
@dragenuff and @graion
the rough edge is because its zoomed in

look at the harvester
this is the original edge:
the top part is identical the the original...
anyway its still Beta we only made a ready beta version because N/a wanted to have it in his turny, so there are pixel mistakes other places that will get fixed.
Original:
ERCC (BETA) :
best Widow
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 12:14 pm
by Widow
@dragenuff and @graion
the rough edge is because its zoomed in

look at the harvester
this is the original edge:
https://ibb.co/0GNV6mc
the top part is identical the the original...
anyway its still Beta we only made a ready beta version because N/a wanted to have it in his turny, so there are pixel mistakes other places that will get fixed.
Original:
https://ibb.co/DGSRJP4
ERCC (BETA) :
https://ibb.co/wwQKCM7
best Widow
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 12:16 pm
by Widow
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Edit Delete post Report this post Quote
Post by Widow ยป Fri Jan 04, 2019 1:14 pm
@dragenuff and @graion
the rough edge is because its zoomed in

look at the harvester
this is the original edge:

- Screen Shot 2019-01-04 at 12.56.28.png (11.47 KiB) Viewed 64766 times
the top part is identical the the original...
anyway its still Beta we only made a ready beta version because N/a wanted to have it in his turny, so there are pixel mistakes other places that will get fixed.
Original:

- Screen Shot 2019-01-04 at 13.03.38.png (35.1 KiB) Viewed 64766 times
ERCC (BETA) :

- Screen Shot 2019-01-04 at 13.04.33.png (50.95 KiB) Viewed 64766 times
best Widow
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 3:27 pm
by Graion Dilach
No, the rough edge is because it is a rough edge. I made a comparison image, compare the orange boxes.

- edges.png (47.43 KiB) Viewed 64747 times
On the right, where you've cut it, the edge is not antialiased to grey. That should be fixed for sure.
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 6:25 pm
by Widow
i thought you ment the actual top edge that meets the grass.. as said there a pixel mistakes several places.. this is Beta and we only rushed this beta release because N/a insisted on using it from the start of his turny. so thanks, but for future comments on this thread pixel mistakes we are aware of.. so more comments to overall look. proportions etc. and functionality. and if it could work as a replacement would be cool. then we can talk about pixels overall polish etc.. when its out of Beta
best Widow
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 8:29 pm
by Clockwork
This is a perfect example of modernising the old CnC with logical and new features. The faster this is into the game, the better!
Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 8:43 pm
by Printer
Played a match yesturday with this ref. It's like a cool breeze in the desert just before an oasis with palm trees. (I like it)
here's more impressions:
+ 3x3 placement is also kinda nice because no more is that (1) offending tile there
+++ harvesters access it almost any angle
-
almost any angle (there's only one top right tile they can't drive through so a literally it's not from 0-45 degrees and then 60-360)
- some transparency of vehicles going through the spite does make it look a bit strange, but thats better than them being unseen
+ still can be blocked by light tanks as the must drop ore off at the regular spot
+ the new accessible tiles create more waiting areas for a harvester
(might help fix the harvester dancing bug)

Re: The ERCC (BETA) Refinery by Widow and FRenzy (A logical replacement)
Posted: Fri Jan 04, 2019 10:18 pm
by camundahl
I think this absolutely should make it into the Release versions.