netnazgul wrote: ↑Mon Dec 24, 2018 12:44 pm
though it is quite outdated and probably unlikely to be upgraded for the latest release now.
I just updated it should work fine now
https://resource.openra.net/maps/30142/
Here is a bit bigger Z remake map with divisions, wich gives you the Z feeling a bit more than the other one.
https://resource.openra.net/maps/30143/
Both of the maps are 4 playermaps but the original Z game was singleplayer or 1on1.
So you can choose a spot ( choose a spot by changing the slots in lobby ) and put an ai player on the opposite of you.
For the 2 empty slots will be buildings created with the buildoptions for any faction then.
Yes faction matters here the buildings in your area will be created for your specific faction.
Ai is scripted and will search for flags, he is not as easy to beat as in normal games.
The mainbase is not the prime target like in normal Z here you have to capture all the enemys flags too.
Changed this because a chrono, tanya or madtanks could end the game too fast maybe.
You have no normal buildline like in Ra here, klick on a building to produce units there, each building produces its own units ( waypoints will work even if you dont see them )
Here are 2 other maps wich are a bit more like ra, unit and building production works like normal
https://resource.openra.net/maps/29737/
https://resource.openra.net/maps/29738/
I know this is of course far away from the original Z, if you want to work this a bit out i can give you a list with things to do hehe
Exploding tanks with flying turrets, exploding cliffs, infantry can walk through water or the funny units wich talked to you in the radar screen.
All this is possible if you put some work in it.