abc & Sleipnir, thank you for your immediate replies and additional information provided (github-links).
All ground vehicles (all mods), all RA naval units, and both TD Air units Apache and Orca never need to rearm at any specific building.
If I am not mistaken RA Air and RA mine layer are the only units which need to rearm across all mods.
From a TD perspective i doubt that it made sense to have removed the deploy key F as a function for TD Orca/Apache to return to the helipad for repairs as explained in the ending segment of this comment, but is indeed a viable solution for the simplification / clarification of unambiguous functionality to repair and functional hotkeys C and F.
Never the less,
RA Air return to pad for rearm and
TD Air return to pad for repairs are very similar orders in Air plays for which the RA/TD player needs control keys in competitive plays.
From that perspective it should not have much impact for both RA and TD players whether that is the F key (deploy) or the C key (repair), rather:
a possible solution would be to have a designated hotkey for
repairs on all mobile vehicles (ground, naval, all Air units TD & RA) to be send back to repairs to the
repair pad/naval yard/sub pen/TD helipad (TD case only), lets say repair key C
and
only RA Air units to be send back to the
RA helipad for rearm, by using the deploy key F.
One problem with this solution is, that the C key
changes the cursor into the repair wrench and not auto-pilot the
selected vehicle(s).
Maybe there are other solutions and possibilities. From the perspective of very fast paced, competitive TD plays, it is a significantly faster option to have the selected, damaged TD Air unit to return to pad for repairs by only using a control key on the
selected vehicle instead of
changing into a different cursor, reason being those actions with TD Air units need extremely short reaction times and regrouping; of course this is the case as well for any mobile vehicle.
(Which would lead to a different problem: it would be needed to agree upon by everyone that a building will repair by being selected and pressed the C key afterwards rather than clicked upon with a repair wrench, which i guess as very unlikely
)
Finally, from my experience, it seems, it was good as it was before.
I hope this analysis/ideas can be taken into consideration when rewriting the code on a solution in the future.
Thank you very much !