Redesigning and Balancing TD
Posted: Mon May 14, 2018 6:36 pm
Hello boys,
TDGL has finished yesterday and it is now time to finally speak up. I have rewatched the VOD of SoScareds cast and there was again a huge rant on twitch chat surrounding AoA and his sheer unbelievable talent to ignore feedback of the community and instead posting fixes that are irrelevant to the problem (APC cough cough) and multiple other oddities that are currently ruining TD.
Im gonna partly quote Gdave here since he perfectly summed up the situation:
"There was a time when there was an active community, including strong players who were informed and interested in balance, with many games being played. Then a few core players drifted away, TDGL killed team games. 1v1s didn't happen enough, and people got frustrated with the lack of pace of change and not being listened to by you (AoAGeneral). Now there isn't the vibrant community that could get the balance in a good place."
This actual outcry motivated me one last time to try and change TD for the greater good. The thread you guys are reading now is gonna be the actual TD Gameplay Design and Balance thread were your guys feedback gets acknowledged, discussed and set in motion. I'm done with AoA trying to always trespassing the community with his delusional ideas to change this game into a nightmare instead of a true and beautiful game.
The following changes I present here where already passed through the community, made up by Anjew, Voidwalker and me and pushed through Mesacers modmaps. These changes had been tested for a long time where TDGL was still hyped and people where still playing TD.
The feedback Anjew and I gathered had been pushed into these following changes:
MCV:
Cost from 4000$ to 3000$
Speed from 71 to 60
APC:
Cost increased from 550 to 650
Health decreased from 21500 to 19350
BuildDuration increased from 900 to 938
TurnSpeed decreased from 8 to 5
Bullet speed decreased from 1706 to 900
Range vs air decreased from 7c0 to 5c0
E3 (Rocket Soldier):
Movementspeed from 42 to 48
Rocket Launcher:
Cost from 1000$ to 800$
Service Depot:
Healrate increase by roughly 100%
LightHusk:
HP reduction to 2000 so they vanish quicker.
Commando:
Cost from 2000$ to 1500$
Oil Derrick:
HP from 100000 to 70000
Mobile S.A.M.:
Cost from 600$ to 500$
SAM Site:
Cost from 650$ to 550$
Buildtime reduction from 27 to 25 seconds
Engineer:
CaptureThreshold changed from 50 to 55 which will allow to capture a building with 2 engineers even if the building gets repaired inbetween
Apache Longbow:
Attackrange against ground increased by 1c0
Damage against infantry from 100% to 125%
Airstrip and Warfactory:
Power requirement reduced from 50 to 40
If people want me to make statements as to why I would make changes like these, I can add them later.
Sure the APC is currently the biggest problem, a nightmare that has destroyed 1v1 and team game experience. But this thread doesn't aim to short-cut-balance TD to be fine for 1 or 2 weeks until another broken gameplay aspect might destroy your experience.
This thread aims to redesign and balance TD to spawn new gameplay and more fun for everyone.
The list from above is just the beginning. I have already gathered more feedback that will set TD into a better future.
For example the feedback from Blackened was interesting where we could change the stats of the current MCV to have less HP and movement speed to justify the costs.
Another idea of mine was to put in a unit type from CnC3 that was basically a mini MCV that could only deploy once with a deploy duration providing build radius after which could solve the one base movement gameplay that we see atm.
Another interaction to change would be the tech structure behaviour to make them recaptureable. In the same move we could change the capture mechanic of engineers against tech structures to be a 5 second external capture that consumes the engineer in the process which will allow more dynamic gameplay surrounding Oil Derricks.
Changing the power penalty to be less punishing.
Airstrike changes....there are have been plenty of ideas been mentioned in the past - just pick one finally.
As you can see guys there are infinite possibilities to take a new perspective at TD so please go ahead and collect your ideas in this thread.
The TDGL champion has spoken.
TDGL has finished yesterday and it is now time to finally speak up. I have rewatched the VOD of SoScareds cast and there was again a huge rant on twitch chat surrounding AoA and his sheer unbelievable talent to ignore feedback of the community and instead posting fixes that are irrelevant to the problem (APC cough cough) and multiple other oddities that are currently ruining TD.
Im gonna partly quote Gdave here since he perfectly summed up the situation:
"There was a time when there was an active community, including strong players who were informed and interested in balance, with many games being played. Then a few core players drifted away, TDGL killed team games. 1v1s didn't happen enough, and people got frustrated with the lack of pace of change and not being listened to by you (AoAGeneral). Now there isn't the vibrant community that could get the balance in a good place."
This actual outcry motivated me one last time to try and change TD for the greater good. The thread you guys are reading now is gonna be the actual TD Gameplay Design and Balance thread were your guys feedback gets acknowledged, discussed and set in motion. I'm done with AoA trying to always trespassing the community with his delusional ideas to change this game into a nightmare instead of a true and beautiful game.
The following changes I present here where already passed through the community, made up by Anjew, Voidwalker and me and pushed through Mesacers modmaps. These changes had been tested for a long time where TDGL was still hyped and people where still playing TD.
The feedback Anjew and I gathered had been pushed into these following changes:
MCV:
Cost from 4000$ to 3000$
Speed from 71 to 60
APC:
Cost increased from 550 to 650
Health decreased from 21500 to 19350
BuildDuration increased from 900 to 938
TurnSpeed decreased from 8 to 5
Bullet speed decreased from 1706 to 900
Range vs air decreased from 7c0 to 5c0
E3 (Rocket Soldier):
Movementspeed from 42 to 48
Rocket Launcher:
Cost from 1000$ to 800$
Service Depot:
Healrate increase by roughly 100%
LightHusk:
HP reduction to 2000 so they vanish quicker.
Commando:
Cost from 2000$ to 1500$
Oil Derrick:
HP from 100000 to 70000
Mobile S.A.M.:
Cost from 600$ to 500$
SAM Site:
Cost from 650$ to 550$
Buildtime reduction from 27 to 25 seconds
Engineer:
CaptureThreshold changed from 50 to 55 which will allow to capture a building with 2 engineers even if the building gets repaired inbetween
Apache Longbow:
Attackrange against ground increased by 1c0
Damage against infantry from 100% to 125%
Airstrip and Warfactory:
Power requirement reduced from 50 to 40
If people want me to make statements as to why I would make changes like these, I can add them later.
Sure the APC is currently the biggest problem, a nightmare that has destroyed 1v1 and team game experience. But this thread doesn't aim to short-cut-balance TD to be fine for 1 or 2 weeks until another broken gameplay aspect might destroy your experience.
This thread aims to redesign and balance TD to spawn new gameplay and more fun for everyone.
The list from above is just the beginning. I have already gathered more feedback that will set TD into a better future.
For example the feedback from Blackened was interesting where we could change the stats of the current MCV to have less HP and movement speed to justify the costs.
Another idea of mine was to put in a unit type from CnC3 that was basically a mini MCV that could only deploy once with a deploy duration providing build radius after which could solve the one base movement gameplay that we see atm.
Another interaction to change would be the tech structure behaviour to make them recaptureable. In the same move we could change the capture mechanic of engineers against tech structures to be a 5 second external capture that consumes the engineer in the process which will allow more dynamic gameplay surrounding Oil Derricks.
Changing the power penalty to be less punishing.
Airstrike changes....there are have been plenty of ideas been mentioned in the past - just pick one finally.
As you can see guys there are infinite possibilities to take a new perspective at TD so please go ahead and collect your ideas in this thread.
The TDGL champion has spoken.