Minor Suggestion: Better Beeps When Watching Replies
Posted: Wed Apr 18, 2018 3:38 am
I sometimes watch OpenRA videos while waiting for players to join my game. When I hear the chat "beep" sound, I check my game for messages or player joins.
The "beep" sound in the videos is identical to the one in the actual game. This causes confusion when the sound originates from the videos.
I've tried changing the local sound by modifying "ra/audio/notifications.yaml", however, any modifications to the file make the multiplayer server list disappear. Presumably this to keep the mod consistent for all players in Multiplayer.
I suggest implementing one or both of the following. Clearly this is a very low priority suggestion.
1. Adding an in-game ability to change the beep sound.
2. Automatically switching the beep sound to some other sound during Replay watching, or disabling it entirely.
The second solution mitigates the problem, because most videos are in fact replays being played. It also deals with the case where one is locally watching a replay in one openRA instance while waiting in the lobby with another.
The "beep" sound in the videos is identical to the one in the actual game. This causes confusion when the sound originates from the videos.
I've tried changing the local sound by modifying "ra/audio/notifications.yaml", however, any modifications to the file make the multiplayer server list disappear. Presumably this to keep the mod consistent for all players in Multiplayer.
I suggest implementing one or both of the following. Clearly this is a very low priority suggestion.
1. Adding an in-game ability to change the beep sound.
2. Automatically switching the beep sound to some other sound during Replay watching, or disabling it entirely.
The second solution mitigates the problem, because most videos are in fact replays being played. It also deals with the case where one is locally watching a replay in one openRA instance while waiting in the lobby with another.