Interesting idea.. so you would "deploy" the MGG and then it's little "antenna" would start spinning and the shroud would generate.. then you deploy it again and the antenna stops spinning and the effect is disabled?WhoCares wrote: ↑mgg should have the following behaviour to be worth it :
2 diffirent effects :
-Shroud generating with ability to toggle on/off
-LOS reduction for enemy unit as a permanenet effect independant of the shroud generation.
With that, it would become a good tools as you can use them as decoy while you sneaking your army by another side with an mgg set on "OFF".
When you would start a fight with your opponent's army, if your mgg has been unspotted and his shroud is off you can start the fight with a LOS advantage that can make a huge difference.
Anything being done to buff France?
yea.. the mgg almost seems to be more of a liability the more I read into the scenarios you guys are mentioningWhoCares wrote: ↑Exactly, you can power down the defensive one so why not the mobile.
I had the perfect parabomb once vs barf just because he gathered one army around his mobile mgg, just a big black target for my badgers.
It is, and i totally agree with those MGG changes. In fact, that would make for some pretty badass plays and definitely could make a significant difference when micro'd properly.
The British sniper drop would be cool if the spy went to regular price.
I think the MGG should stay on France but with WhoCares changes and maybe increase France gap generator effect by 1 cell as "Advanced Gap Generator".
The British sniper drop would be cool if the spy went to regular price.
I think the MGG should stay on France but with WhoCares changes and maybe increase France gap generator effect by 1 cell as "Advanced Gap Generator".
No, shouldn't at all.
Nothing I'm aware of (and I can't see anything in the yamls).
https://github.com/OpenRA/OpenRA/search ... =%E2%9C%93avalach21 wrote: ↑ can anyone point me to a list of what units/structures are able to expose cloaked units at this point?
Tl;dr: <Cloaked> - <Detected by>
Mines - Minelayer
Subs - Sonar pulse, Sub, Missile Sub, Gunboat, Destroyer
Hijackers - Spy plane, all infantry (and all of the below)
Spies, Phase Transport, Camo Pillboxes, Snipers - All Defenses, Radar Dome, Phase Transport, Mobile Radar Jammer, Mammoth Tank, Spy, Dog, Sniper
I think that are all at the moment.
- MustaphaTR
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Last bit is a bit wrong. Spies can only be detected by Dogs and Other spies. Disguise logic is different than cloak. Spy can detect cloak tho.abcdefg30 wrote: ↑ https://github.com/OpenRA/OpenRA/search ... =%E2%9C%93
Tl;dr: <Cloaked> - <Detected by>
Mines - Minelayer
Subs - Sonar pulse, Sub, Missile Sub, Gunboat, Destroyer
Hijackers - Spy plane, all infantry (and all of the below)
Spies, Phase Transport, Camo Pillboxes, Snipers - All Defenses, Radar Dome, Phase Transport, Mobile Radar Jammer, Mammoth Tank, Spy, Dog, Sniper
I think that are all at the moment.