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Medic and mechanic suggestion

Posted: Sun Jan 07, 2018 8:11 pm
by Mo
I've thought about the issue with medics and mechanics running into the front lines, and the neatest solution I can think of would be to implement the guard command, where when selecting and moving a blob, medics are automatically set to guard the nearest infantry (unless individually selected), and similarly for mechanics with the nearest vehicle.

A side note:
I was also surprised that I could not set the radar jammer to guard a unit.

Posted: Mon Jan 08, 2018 9:16 pm
by camundahl
Medics/Non-combat infantry should stand if asked to target a enemy building or unit instead of move right up to it.

Posted: Mon Jan 08, 2018 10:12 pm
by Mo
The issue is not just for buildings, even for attacking units they will just run up to them if I'm not mistaken.

Posted: Mon Jan 08, 2018 10:23 pm
by camundahl
Yes I would love to see that change.

Posted: Mon Jan 08, 2018 11:36 pm
by avalach21
camundahl wrote: Medics/Non-combat infantry should stand if asked to target a enemy building or unit instead of move right up to it.
agreed.

Posted: Tue Jan 09, 2018 12:22 pm
by WhoCares
I like mo's idea :

Amove on "unnarmed support units" would make them guard the nearest unit. And by doing that, they follow the unit wich is the closest without going further and at best staying few cells back.