Bug Replay Thread
Posted: Mon Dec 18, 2017 7:07 pm
Not sure if this conforms to forum rules? But github doesn't accept orarep...
Shows a really annoying example of the chronoshpere bug, where units stay at the targeted loaction, even though their chrono timer has expired.
I thought this was limited to the german chrono, but seems its only statistics which and when units get stuck.
Got unlucky "dice rolls" and lost 4 cruisers where I should have only lost 1.
Shows a really annoying example of the chronoshpere bug, where units stay at the targeted loaction, even though their chrono timer has expired.
I thought this was limited to the german chrono, but seems its only statistics which and when units get stuck.
Got unlucky "dice rolls" and lost 4 cruisers where I should have only lost 1.