Looking forward to trying this today. I had a quick play in skirmish last night and the adjustment to the A move key press is really good. The appeared delay removal of infantry exiting the barracks also good. Am excited to play some of the SoS 1.6 changes, i has enjoyed that playtest
Havent been able to play the playtest yet, busy with other OpenRA things. How is the current situation with the stances? Has someone casted games with these stances?
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts Consider supporting OpenRA by setting a bountyor by donating for a server
We are considering an "Assault Move" order that enables current-release-style a-move without having to switch stances. It can be activated by holding ctrl when issuing an attack move order (the cursor changes to tell you which mode you are in).
I encourage people to try this prototype build to see whether it is worth adding in a final playtest:
The feature is taken from C&C3, but can also be thought of as a refined UI for WhoCares' toggle building suggestion that applies to attack-move orders only.
i guess we cant make that "Assault Move" re-bindable ?
no sweat if not , but im actually missing the left "Ctrl"-key on my laptop ... so its practically a dead key for me ... i can live with having to use the right-Ctrl for the occasionally force-fire ... but the addition of another function for the left-Ctrl forces me to use a Usb-keyboard unless its re-bindable
other then that , i've tested it and it seems pretty convenient to me
Good Idea and would be a worthy addition, has some issues though.
When I press the button combo for assault move and click fast (~.2sec) (like i would in a game) then the game executes a normal attack move instead. I think it needs to be an extra (rebindable) button instead of a switch to make that work. So it doesnt matter if "ctrl" or "A" was pressed first.
You might also consider switching atry default to attack anything, because it is the most commonly expected behaviour for that unit. I did that in d2kA right away. Of course, it's a design decision if you prefer uniform stances on units exiting the warfactory or not..
(also chase distance could become a trait so it can be set to zero for artilellery units on attack anything..)
The cursor is too similar to attack move. Maybe have the cursor rotate, or tint it yellow while assault move is enabled so it is absoutely clear which command is given.
Needs to be represented in the command bar as well.
Last edited by SirCake on Sun Sep 10, 2017 12:38 pm, edited 1 time in total.
It is a modifier rather than a switch. You need to keep the ctrl key held down while you click. The final version will include new cursors for both attack and assault move in D2K - before now that just reused the normal attack cursor.
Adding it as its own button would require designing new glyphs for probably both assault and attack move, redoing the command bar artwork in all of the mods, and adding a new hotkey definition (which is something that has changed considerably on bleed for the release after next). That is too much work, so isn't going to happen before a release.
I've only played one skirmish test of the new assault move command but based on that I feel this compromise is the best solution so far. It addresses what I have always considered to be the main problem with the stance changes: the need to use the Attack Anything stance to auto-clear a base, and the issues that come along with having units in the AA stance.
I understand that the command is a modifier rather than a switch but it wasn't clear to me if the Assault Move command would be re-mappable to a different key than Ctrl?
barf_openra wrote: ↑I understand that the command is a modifier rather than a switch but it wasn't clear to me if the Assault Move command would be re-mappable to a different key than Ctrl?
Not for this release, but maybe in the next.
I wouldn't oppose having an option in the Input settings for "Assault move by default", with ctrl to activate attack move - but this would need to be driven by a real need, not just a "well why not?" reaction.