The Playtest Bug
Posted: Tue Aug 15, 2017 9:51 pm
Hey,
I'm aware that we already got a playtest thread, but I believe this matter is very urgent and needs to be addressed asap.
I've played quite a few games on the playtest now and unfortunately it's almost impossible to make out whether the intentional changes are good or not. The reason is that there's a nasty bug that makes your units not acquire their targets as they're supposed to and therefore they start shooting way too late. This is especially annoying if you're trying to fight air units with rocket soliders, they'll shoot 2-3 seconds too late. It also makes it impossible to attack bases with static defenses or kill apcs before they got a million crushes. We've heard a lot of negative feedback because of the stances but that may be just because the game is so bugged on the playtest right now. We need to get that bug fixed and then retest and re-evaluate the actual changes. The playtest right now is in an unplayable state im afraid.
I'm aware that we already got a playtest thread, but I believe this matter is very urgent and needs to be addressed asap.
I've played quite a few games on the playtest now and unfortunately it's almost impossible to make out whether the intentional changes are good or not. The reason is that there's a nasty bug that makes your units not acquire their targets as they're supposed to and therefore they start shooting way too late. This is especially annoying if you're trying to fight air units with rocket soliders, they'll shoot 2-3 seconds too late. It also makes it impossible to attack bases with static defenses or kill apcs before they got a million crushes. We've heard a lot of negative feedback because of the stances but that may be just because the game is so bugged on the playtest right now. We need to get that bug fixed and then retest and re-evaluate the actual changes. The playtest right now is in an unplayable state im afraid.