RA Balance changes in the works (Discussion)
Posted: Sun Aug 13, 2017 4:44 am
While defense stance is hogging most of the feedback out there, it's important to remember that there are a whole slew of additional balance changes out there. Recently Soscared added another balance PR, which introduces several more changes not in the current official playtest. There will be less time to go over these changes when the next playtest comes out, so it would be good to start considering them now.
You can read SoScared's reasoning for the changes here: https://github.com/OpenRA/OpenRA/pull/13790
VEHICLES
Medium/Heavy/Mammoth Tank
Damage vs None: 30%, up from 20%
Damage vs Heavy: 115%, up from 100%
Heavy Tank
HP: 600, up from 550
Mammoth Tank
Added Cloak Detection range: 6
Artillery
Innaccuracy: 1c938, down fromk 2c256 (playtest)
Damage: 230, down from 240 (playtest)
Damage vs None: 80, down from 90 (playtest)
Damage vs Wood: 35, down from 40 (playtest)
Phase/Chrono/Tesla Tank
Production time: 28 sec, down from 33 sec
Chrono/Tesla Tank
HP: 450, up from 400
MCV
Speed: 71, down from 85
Mobile Radar Jammer, Mobile Gap Generator
Speed: 99, up from 85
INFANTRY
Medic
HP: 60, down from 80
Shock Trooper
Cost: $300, down from $400
HP: 50, down from 60
Damage vs Wood 75%, vs Heavy 60%
Tanya
Added Cloak Detection range: 5
Grenadier
Damage vs None: 60% (up from 50%)
AIRCRAFT
MiG/Longbow
Production time: 42 sec, down from 48 sec
Chinook
Speed: 128, up from 112
Vision: 8, down from 10
HP: 140, up from 120
Land/Liftoff speed: 0c58, down from 0c100
NAVAL
Cruiser
Production time: 48 sec, down from 58 sec
Missile Sub
Production time: 42 sec, down from 48 sec
STRUCTURES
Barracks
Cost: $500, up from $400
War Factory
Build-time reduction caps at 50% with 4 structures (100, 75, 60, 50), down from of 7 (100, 85, 75, 65, 60, 55, 50)
Radar Dome
Power-down disables cloak detection
Soviet Tech Center
HP: 800, up from 600
Refinery
Vision range: 5, down from 6
DEFENSIVE STRUCTURES
AAGun/SAM
Removed cloak detection
SAM
Cost: $700, down from $750
Pillbox/C.Pillbox/Flame Tower
Damage vs Light: 50%, down from 60%
Walls
HP: 400, down from 500
Sandbag/Fence
HP: 150, down from 300
SUPPORT POWERS
Paradrops
Chargetime: 5 min, down from 6 min.
Parabombs
Chargetime: 5 min, down from 6 min.
Spy Plane
Chargetime: 2 min 30sec, down from 3 min.
CIVILIAN STRUCTURES
Forward Command
Capturable, grants Base Provider Trait (8c0)
HP: 800
Powercost: 0
Vision Range: 5
Takes Engineer 2x normal cap time
Technology Center
Renamed to Communications Center
Capturable, grants 10c0 vision range
HP: 600
Coupled with the changes already in the official playtest like the $700 camo pillbox, and of course defense stance, this comes out to a HUGE amount of gameplay change in the works for the next release. It's important to have some discussion on this before everything is set in stone. Just remember if you disagree with something, a well reasoned and articulated response will have a better chance of affecting change than, well, you know.
You can read SoScared's reasoning for the changes here: https://github.com/OpenRA/OpenRA/pull/13790
VEHICLES
Medium/Heavy/Mammoth Tank
Damage vs None: 30%, up from 20%
Damage vs Heavy: 115%, up from 100%
Heavy Tank
HP: 600, up from 550
Mammoth Tank
Added Cloak Detection range: 6
Artillery
Innaccuracy: 1c938, down fromk 2c256 (playtest)
Damage: 230, down from 240 (playtest)
Damage vs None: 80, down from 90 (playtest)
Damage vs Wood: 35, down from 40 (playtest)
Phase/Chrono/Tesla Tank
Production time: 28 sec, down from 33 sec
Chrono/Tesla Tank
HP: 450, up from 400
MCV
Speed: 71, down from 85
Mobile Radar Jammer, Mobile Gap Generator
Speed: 99, up from 85
INFANTRY
Medic
HP: 60, down from 80
Shock Trooper
Cost: $300, down from $400
HP: 50, down from 60
Damage vs Wood 75%, vs Heavy 60%
Tanya
Added Cloak Detection range: 5
Grenadier
Damage vs None: 60% (up from 50%)
AIRCRAFT
MiG/Longbow
Production time: 42 sec, down from 48 sec
Chinook
Speed: 128, up from 112
Vision: 8, down from 10
HP: 140, up from 120
Land/Liftoff speed: 0c58, down from 0c100
NAVAL
Cruiser
Production time: 48 sec, down from 58 sec
Missile Sub
Production time: 42 sec, down from 48 sec
STRUCTURES
Barracks
Cost: $500, up from $400
War Factory
Build-time reduction caps at 50% with 4 structures (100, 75, 60, 50), down from of 7 (100, 85, 75, 65, 60, 55, 50)
Radar Dome
Power-down disables cloak detection
Soviet Tech Center
HP: 800, up from 600
Refinery
Vision range: 5, down from 6
DEFENSIVE STRUCTURES
AAGun/SAM
Removed cloak detection
SAM
Cost: $700, down from $750
Pillbox/C.Pillbox/Flame Tower
Damage vs Light: 50%, down from 60%
Walls
HP: 400, down from 500
Sandbag/Fence
HP: 150, down from 300
SUPPORT POWERS
Paradrops
Chargetime: 5 min, down from 6 min.
Parabombs
Chargetime: 5 min, down from 6 min.
Spy Plane
Chargetime: 2 min 30sec, down from 3 min.
CIVILIAN STRUCTURES
Forward Command
Capturable, grants Base Provider Trait (8c0)
HP: 800
Powercost: 0
Vision Range: 5
Takes Engineer 2x normal cap time
Technology Center
Renamed to Communications Center
Capturable, grants 10c0 vision range
HP: 600
Coupled with the changes already in the official playtest like the $700 camo pillbox, and of course defense stance, this comes out to a HUGE amount of gameplay change in the works for the next release. It's important to have some discussion on this before everything is set in stone. Just remember if you disagree with something, a well reasoned and articulated response will have a better chance of affecting change than, well, you know.