Negative veterancy levels
Posted: Thu Jul 27, 2017 4:29 am
Hello guys,
Just an idea i thought about and decided to share it for discussion, if you're interested.
Negative veterancy level is called handicap in other RTS games.
I was thinking of this for some time and might be an interesting thing to add for more enjoyable (as a new crate goodie to oppose levelling up veterancy) and somewhat logical way to balance husk capture and hijacking a vehicle. Say you hijack or capture a vehicle, you would have it with handicap level of -1 (or maybe-3)
Ok from my experience, and I am likely have biases, I feel repair man is slightly overpowered like what some Germans do with medium tanks chrono attack. To me, both repair man and thief are like engineer in old C&C. Maybe the game engine doesn't support that, but I thought it would be logical for a thief or repair man to be less experienced than the original tank driver, hence the handicap.
So for example if one veterancy level is +10% increase in range and power fire, a one handicap level is 10 % decrease in range and fire power.
So maybe three levels of handicap just like three levels of
A handicapped unit can be levelled up and becomes neutral then veteran. It's not a permanent thing and would level up with experience.
The icon for handicap could be a small skull.
Just an idea i thought about and decided to share it for discussion, if you're interested.
Negative veterancy level is called handicap in other RTS games.
I was thinking of this for some time and might be an interesting thing to add for more enjoyable (as a new crate goodie to oppose levelling up veterancy) and somewhat logical way to balance husk capture and hijacking a vehicle. Say you hijack or capture a vehicle, you would have it with handicap level of -1 (or maybe-3)
Ok from my experience, and I am likely have biases, I feel repair man is slightly overpowered like what some Germans do with medium tanks chrono attack. To me, both repair man and thief are like engineer in old C&C. Maybe the game engine doesn't support that, but I thought it would be logical for a thief or repair man to be less experienced than the original tank driver, hence the handicap.
So for example if one veterancy level is +10% increase in range and power fire, a one handicap level is 10 % decrease in range and fire power.
So maybe three levels of handicap just like three levels of
A handicapped unit can be levelled up and becomes neutral then veteran. It's not a permanent thing and would level up with experience.
The icon for handicap could be a small skull.