Can you please elaborate more on why you and other players dislike the change? Comments like this are written as if they think it is so obviously bad that they don't need to elaborate. It is not obvious, and you do need to elaborate if you want to be taken seriously.
I can only truly speak for myself, and only relay what I have taken away from discussions with other players.
What I dislike is summed up below
a. I don't understand the motivation behind the change
b. I personally haven't seen the need for the change
c. I think it's a step in the other direction from the point where we are at with fine-tuning unit and faction balancing
d. I think it's counter intuitive (specifically that you build units to attack things, yet you are introducing a hurdle to them doing so)
e. I think it makes playing the game unnecessarily more complex for everyone and at the same time more difficult for new players to learn
f. I believe it reduces a player's ability to attack multiple fronts effectively.
it looks even worse when they then say that they are not even interested in even giving the changes an honest go
Sorry, but I just didn't enjoy it, and enjoying it is a fairly big prerequisite in me putting in hours into playing the game, as well as the other bits and pieces, mapping, participating in streams, on the forum, in competitions, etc
I honestly gave the playtest a go with a completely open mind, and embrace positive change and development of this game, and have made suggestions on the git previously, however, I am not convinced that this is a positive change.
I also debated internally whether or not to voice my opinion on this because of these reasons:
1. I appreciate that the devs might just know whats best for the game, even if that is contrary to the popular opinion of the player base
2. I appreciate that you can compare this to previous changes that have been made where the players have cried the sky is falling, and the changes have been very positive.
3. I appreciate that so far, the "process" has produced a very compelling, competitive and entertaining game.
4. I trust that the input from players is substantial and has contributed greatly to the "process" and that the common sense of players will prevail.
the reason I have chosen to respond to this thread is
1. They could be wrong, and although I appreciate the sentiment of trying to do as much as possible to improve the game by
adding to it, on some level the "KISS" (keep it simple, stupid) principle does apply.
2. As I stated above, I am not convinced this change is positive
3. I may not have a clear picture of the player/dev feedback loop and its importance
4. Happy pointed out that there has not been substantial player feedback in the negative for this change.
It's all well and good to complain, but I think it's far more constructive to offer an alternative, so here are my thoughts on how this could be incorporated into the game:
two a-move type commands: one like we are used to and the other ignoring buildings. - it won't break the game, still, gives us the new feature, adds another option for gameplay.
finally, I'd just expand on what I finished off my last post with: I think some of whocares suggestions are great as well I think and they should be examined.