Etiquette
Posted: Fri Jun 23, 2017 8:37 pm
Personally, I'd like OpenRA be a welcoming community, i.e. nobody should be made to feel unwelcome either by unpleasant behaviour or because they are not aware of expectations and are criticised for breaking social norms.
For instance, when I first started I was unclear whether it was acceptable to surrender when the outcome was clear.
I'm collecting a list of things that it's ok to do and things which it's better not to do, based on my observations of what players seem to appreciate or get frustrated by. I'm writing these to start a discussion so we can identify areas of wide agreement and offer it as a reference, not because I have all the answers.
If we do get a consensus, remember that those newer in the community won't have seen it yet, so be tolerant. (This also means we should consider tailoring our expectations to the principle of least surprise).
Before the game:
Be nice. Personal attacks harm all of us. Even if you think it's 'just banter', onlookers may not know this and may feel unwelcome, even if they are not (currently) the target.
Things you say on game servers are said 'in public', and spec chat is visible in players' replays. Don't say things which you wouldn't want seen by others. Equally, be sensitive about sharing logs or games with lots of contentious chat, and consider if it is appropriate to clear the air with participants first.
Be attentive. If you are in a player slot, listen for the alerts and, once the game has filled up, and the teams are correct, click the ready checkbox.
Be patient. Especially in TD, team games can take some time to fill up. While you're waiting, check the map options. Once there are enough players, if there are players who have not
It's normally ok to spectate. Do read on, though as there's more advice regarding spectating ingame.
Remember not everyone wants to play. It's not unusual to see a 1v1 with 6+ spectators, so don't ask for a map with more player spots unless you are spectating and want to play.
Remember that there are other servers. The host or the players may have a particular reason to want to play a FFA (free for all, as opposed to a team game) or to play on a specific map. If your preferences don't match up, you can start a server and wait for others.
It's also normal for hosts to eject (kick) spectators, but they should give prior warning, as new players may be surprised at this.
If a game is being streamed, and you are not the stream host or a live commentator, consider watching the stream instead of spectating with your game client, especially if there are more than two or three spectators.
If you are a stream host, remember specs and players may not know you are streaming. Put the URL in the server chat.
Ready means Ready. Once you are satisfied the teams are balanced and the game settings are correct, ticck the box. If you are away, uncheck ready; if busy for more than a minute or so, move out to a spectator slot. As host, you have a particular responsibility for ensuring the teams and spawns are right.
If you are hosting and spectating, remember you need to ticck the ready box for the game to start, so if you are going to be away from the keyboard consider ticking ready.
If you are waiting for someone to team up, tell them, and suggest a team/spawn.
As a host, warn people in player slots before ejecting them and give them time to read your message (when you're ejected, you don't see the logs); it can be frustrating to be ejected and not know why.
Ingame:
As a player, it's courteous, but not strictly necessary, to begin the game by saying "gl hf", i.e. Good Luck, Have Fun, or some variant at the start of the game, in all chat. Some spectators may do the same. Remember to switch back to team/spec chat afterwards.
If you are a spectator, do not commentate on an ongoing match in all-chat. Use team (spectator) chat only for this. Remember that all players will see the spectator chat in the replay they have at the end of the game.
If you are spectating and the game becomes laggy, disconnect (don't quit).
As a player, if you have to leave, surrender, don't disconnect or quit.
The game has many quirks. Using them to your advantage is generally a legitimate part of competitive play, but if you notice a game-breaking bug, it is better to report the bug and not use it, especially in tournaments. Occasionally the text "Exploit detected" is seen when hijackers are being used. Hijackers are buggy but underpowered.
Players rarely pause mid-game. When they do it is normally due to circumstances beyond their control. Do not pause the game to plan. If you must pause, explain as soon as practical. Confirm other players are ready before resuming. Avoid pausing games with many players. It's not considered appropriate to pause to plan.
It's ok to surrender once the situation is hopeless. In fact, dragging the game out unnecessarily is frowned upon, as it wastes the other player's/players' time. Equally, don't surrender simply because you have failed to make a rush work, lost some early engagements, etc.
Once you know you have lost, especially in 1v1, it is traditional to type 'gg' (meaning 'good game') in chat. If your opponent has pulled out some surprising or solid gameplay, 'wp' ('well played') may also be appropriate.
Calling 'gg' is conceding the match. Don't use it 'offensively' to declare that you think you've won. You might be wrong. Your opponent might assume you are conceding. For the same reason, avoid using it sarcastically or humorously.
Once you have called 'gg', your opponent will typically respond in kind (in 1v1 at least; team games may be more frantic). You should surrender promptly once you have conceded in this way.
In team games, before you surrender, look around. You may be having a hard time, but you may be buying time for your team to prepare their own moves while your opponents expend their resources. Consider siasking your allies in team chat before you surrender.
Question I don't know the answer to: When is it appropriate to share a replay? I have been assuming only with the agreement of all parties, but this is hard when players disconnect soon after the game ends, and I suspect it's common to share replays without explicit agreement by both parties.
For instance, when I first started I was unclear whether it was acceptable to surrender when the outcome was clear.
I'm collecting a list of things that it's ok to do and things which it's better not to do, based on my observations of what players seem to appreciate or get frustrated by. I'm writing these to start a discussion so we can identify areas of wide agreement and offer it as a reference, not because I have all the answers.
If we do get a consensus, remember that those newer in the community won't have seen it yet, so be tolerant. (This also means we should consider tailoring our expectations to the principle of least surprise).
Before the game:
Be nice. Personal attacks harm all of us. Even if you think it's 'just banter', onlookers may not know this and may feel unwelcome, even if they are not (currently) the target.
Things you say on game servers are said 'in public', and spec chat is visible in players' replays. Don't say things which you wouldn't want seen by others. Equally, be sensitive about sharing logs or games with lots of contentious chat, and consider if it is appropriate to clear the air with participants first.
Be attentive. If you are in a player slot, listen for the alerts and, once the game has filled up, and the teams are correct, click the ready checkbox.
Be patient. Especially in TD, team games can take some time to fill up. While you're waiting, check the map options. Once there are enough players, if there are players who have not
It's normally ok to spectate. Do read on, though as there's more advice regarding spectating ingame.
Remember not everyone wants to play. It's not unusual to see a 1v1 with 6+ spectators, so don't ask for a map with more player spots unless you are spectating and want to play.
Remember that there are other servers. The host or the players may have a particular reason to want to play a FFA (free for all, as opposed to a team game) or to play on a specific map. If your preferences don't match up, you can start a server and wait for others.
It's also normal for hosts to eject (kick) spectators, but they should give prior warning, as new players may be surprised at this.
If a game is being streamed, and you are not the stream host or a live commentator, consider watching the stream instead of spectating with your game client, especially if there are more than two or three spectators.
If you are a stream host, remember specs and players may not know you are streaming. Put the URL in the server chat.
Ready means Ready. Once you are satisfied the teams are balanced and the game settings are correct, ticck the box. If you are away, uncheck ready; if busy for more than a minute or so, move out to a spectator slot. As host, you have a particular responsibility for ensuring the teams and spawns are right.
If you are hosting and spectating, remember you need to ticck the ready box for the game to start, so if you are going to be away from the keyboard consider ticking ready.
If you are waiting for someone to team up, tell them, and suggest a team/spawn.
As a host, warn people in player slots before ejecting them and give them time to read your message (when you're ejected, you don't see the logs); it can be frustrating to be ejected and not know why.
Ingame:
As a player, it's courteous, but not strictly necessary, to begin the game by saying "gl hf", i.e. Good Luck, Have Fun, or some variant at the start of the game, in all chat. Some spectators may do the same. Remember to switch back to team/spec chat afterwards.
If you are a spectator, do not commentate on an ongoing match in all-chat. Use team (spectator) chat only for this. Remember that all players will see the spectator chat in the replay they have at the end of the game.
If you are spectating and the game becomes laggy, disconnect (don't quit).
As a player, if you have to leave, surrender, don't disconnect or quit.
The game has many quirks. Using them to your advantage is generally a legitimate part of competitive play, but if you notice a game-breaking bug, it is better to report the bug and not use it, especially in tournaments. Occasionally the text "Exploit detected" is seen when hijackers are being used. Hijackers are buggy but underpowered.
Players rarely pause mid-game. When they do it is normally due to circumstances beyond their control. Do not pause the game to plan. If you must pause, explain as soon as practical. Confirm other players are ready before resuming. Avoid pausing games with many players. It's not considered appropriate to pause to plan.
It's ok to surrender once the situation is hopeless. In fact, dragging the game out unnecessarily is frowned upon, as it wastes the other player's/players' time. Equally, don't surrender simply because you have failed to make a rush work, lost some early engagements, etc.
Once you know you have lost, especially in 1v1, it is traditional to type 'gg' (meaning 'good game') in chat. If your opponent has pulled out some surprising or solid gameplay, 'wp' ('well played') may also be appropriate.
Calling 'gg' is conceding the match. Don't use it 'offensively' to declare that you think you've won. You might be wrong. Your opponent might assume you are conceding. For the same reason, avoid using it sarcastically or humorously.
Once you have called 'gg', your opponent will typically respond in kind (in 1v1 at least; team games may be more frantic). You should surrender promptly once you have conceded in this way.
In team games, before you surrender, look around. You may be having a hard time, but you may be buying time for your team to prepare their own moves while your opponents expend their resources. Consider siasking your allies in team chat before you surrender.
Question I don't know the answer to: When is it appropriate to share a replay? I have been assuming only with the agreement of all parties, but this is hard when players disconnect soon after the game ends, and I suspect it's common to share replays without explicit agreement by both parties.