Adapt unit characteristics in-game ?
Posted: Wed Jun 21, 2017 9:22 pm
Just had a thought about map making,
Is it possible to change a unit's characteristics (speed, view range, ...) in-game, according to weather changes ?
I was thinking about making a desert map, where sand storms randomly happen during the game, drastically reducing the vision of all units (actually mainly scouts like air units, ranger (sth like a tank's vision), and even disabling GPS !), thus blinding both players. This could allow some sneaky movements, ambushes, etc ...
Also, this might reduce the infantry speed, due to the wind blow, therefore rendering blobs temporarily less useful (or changing their usage), and forcing for a different gameplay (more tanks or artillery based ? aircraft ? ) ...
Could do the same with snow maps, temperal maps (with heavy rain) (or even night/day cycles ??)
So, if anyone knows if this is possible, let me know
Probably won't be able to work on it right now, so if someone wants to steal the idea, feel free !!
Is it possible to change a unit's characteristics (speed, view range, ...) in-game, according to weather changes ?
I was thinking about making a desert map, where sand storms randomly happen during the game, drastically reducing the vision of all units (actually mainly scouts like air units, ranger (sth like a tank's vision), and even disabling GPS !), thus blinding both players. This could allow some sneaky movements, ambushes, etc ...
Also, this might reduce the infantry speed, due to the wind blow, therefore rendering blobs temporarily less useful (or changing their usage), and forcing for a different gameplay (more tanks or artillery based ? aircraft ? ) ...
Could do the same with snow maps, temperal maps (with heavy rain) (or even night/day cycles ??)
So, if anyone knows if this is possible, let me know

Probably won't be able to work on it right now, so if someone wants to steal the idea, feel free !!
