Doomsday's maps

Maps for RA and TD

Discussion about the game and its default mods.
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Doomsday
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Doomsday's maps

Post by Doomsday »

This thread is a showcase of maps I have created for OpenRA. I mainly create 1v1 maps for RA and TD. My maps aim to be balanced and symmetrical. If you have any feedback, comments are appriciated.

Red Alert

Stanitsa (1v1, 71x71)

Image


Battery (1v1, 68x68)

Image


Hardship (1v1, 96x60)

Image


Jimmy's Revenge (1v1, 62x62)

Image


Duel Islands (1v1, 96x96)

Image


Uncanny Valley (1v1, 84x60)

Image


Tiberian Dawn

Loud Pipes (1v1, 96x72)

Image


Endurance (Unfinished, 1v1, 120x120)

Canyon Time (Unfinished, 1v1, 96x96)



To do list

-Tweak visuals of Duel Islands (roads, ore fields, objects).
-Tweak balance of Duel Islands (sam site or capturable Forward Command added to both nuke silo islands).
Last edited by Doomsday on Tue Oct 24, 2017 9:45 pm, edited 22 times in total.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

New map has been added: Uncanny Valley (RA)
Last edited by Doomsday on Sun May 14, 2017 9:24 pm, edited 1 time in total.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

New map for TD: Loud Pipes.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

New maps for RA: Battery and Hardship. Updated map for RA: Uncanny Valley (minor visual tweaks). Updated map for TD: Loud Pipes (minor visual tweaks).
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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FRenzy
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Post by FRenzy »

Good job ! :)

My (dormant) YouTube channel : FRenzy OpenRA
Join the map-making train here

flamewh33l
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Post by flamewh33l »

damn Doomsday, you're doing amazing with these maps. keep it up! :D

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Wippie
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Post by Wippie »

Hey Doomsday,

Nice to see you getting into mapmaking.
At this point, I have some mixed opinions:

Positives:
+ In terms of balance, your maps are absolutely perfect
+ I like the design of the Ore Lord remake battery, will try to check it out soon
+ Endurance's and Canyon time design looks very interesting. I'm sure it will provide excellent gameplay

Negatives:
- Some of the maps (especially Jimmys revenge and Uncanny Valley) feel empty.
- Also on the RA maps, Im a bit worried about variation in gameplay. They look pretty straight forward .

Suggestions:
- I would try to play around a bit with debris, roads, trees and also try to make the ore patches more 'natural'
- I would try to vary the usage of cliffs and trees to make it feel less repetitive.
- variety in Patch size & shape

I know part of the critizism is probably unavoidable because of your personal map making style (and please do not change it, it makes them unique). For me personally, it leans a bit too much towards competitive gameplay.

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Doomsday
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Post by Doomsday »

Thanks guys.
Wippie wrote: - Some of the maps (especially Jimmys revenge and Uncanny Valley) feel empty.
I totally agree. I'll see what I can do. Jimmy's Revenge is empty because I want the map to be very open. Uncanny Valley is empty because majority of terrain doesn't fit with my idea for the map.
Wippie wrote: - Also on the RA maps, Im a bit worried about variation in gameplay. They look pretty straight forward .
Fair enough. For now I feel I'm mostly producing very standard maps and getting comfortable with map editor and mapping in general. Maybe my maps will be more varied in the future naturally.
Wippie wrote: - variety in Patch size & shape
Hmm yea.

Thanks for good pointers.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

Updated RA map Battery. Small changes to spawn locations and visual tweaks. Added small pond to top side to make map seem less symmetrical.

Updated RA map Jimmy's Revenge. Added two hospitals. Small reworks to ore field shapes. Added more roads. Added small terrain chunks around middle of the map (small forest and foundations of an old building).

EDIT: Removed pictures or TD maps Endurance and Canyon Time and marked them as unfinished maps.
Last edited by Doomsday on Thu Jul 20, 2017 2:04 pm, edited 1 time in total.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

Updated RA map Uncanny Valley. Adjusted ore fields and added two civilian villages and more roads.

Added to do list in original post.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

Updated RA map Battery. Added more initial ore and adjusted ore field geometry.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

New RA map: Stanitsa.

Updated RA map Battery. Fixed major accident someone fortunately never found out (because no one played this map like ever). Also resized the map from 62x62 to 68x68.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

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Doomsday
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Post by Doomsday »

Updated RA map Stanitsa.

Stanitsa might as well be the last map I uploaded to RA resource center. It concludes my journey of creating small maps in order to make another decent small map in the spirit of Ore Lord and Desert Rats.

This is also my farewall to fellow players of OpenRA. For the past few months I've had zero motivation to play any games other than my official necessary RAGL matches. I'm frustrated with developers' attitude towards SoScared, Raishiwi, Discord community and 1v1 community as whole. I'll stick around to finish this season of RAGL but that's about it.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu

penev
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Post by penev »

The more I hear about it, the more curious I become about where you are getting that "attitude" from... :o0:

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WhoCares
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Post by WhoCares »

Doomsday wrote: Updated RA map Stanitsa.

Stanitsa might as well be the last map I uploaded to RA resource center. It concludes my journey of creating small maps in order to make another decent small map in the spirit of Ore Lord and Desert Rats.

This is also my farewall to fellow players of OpenRA. For the past few months I've had zero motivation to play any games other than my official necessary RAGL matches. I'm frustrated with developers' attitude towards SoScared, Raishiwi, Discord community and 1v1 community as whole. I'll stick around to finish this season of RAGL but that's about it.
Sad to hear,

We still have to plan a 2 3 hours to play(test) your maps, we never did. I need some "disasters"

I hope you'll stick around on discord









... We need more memes !!!!

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