How about a "Patrol"-key?

Would be like A-move except move back and forth between

Discussion about the game and its default mods.
Post Reply
GeneralMelon_gone
Posts: 19
Joined: Fri Apr 28, 2017 2:46 pm

How about a "Patrol"-key?

Post by GeneralMelon_gone »

Might be overpowered, might be good. Starcraft has this. Pressing P and then selecting a tile would make the unit attack-move between its current position and the clicked tile. Could be especially good for dogs or air units, as base defence.

OMnom
Posts: 255
Joined: Fri Oct 28, 2016 4:04 am

Post by OMnom »


User avatar
Sleipnir
Posts: 878
Joined: Wed Apr 10, 2002 11:52 pm
Contact:

Post by Sleipnir »

Putting bounties on undiscussed/undeveloped ideas is generally a bad idea, unless you are happy to give Bountysource free money.

They rarely influence our choices to implement a feature, and if an idea is not wanted by the dev team then it will not be implemented, and the bounty is wasted.

User avatar
MustaphaTR
Posts: 203
Joined: Mon Aug 04, 2014 6:38 am
Location: Kastamonu, Turkey

Post by MustaphaTR »

RA2's waypoint system allows creating patrol loops that are not just between 2 cells, but also in even more complex/wierd shaoes, i would love to see that implemented in OpenRA too.

ShadowAssassin
Posts: 44
Joined: Wed Dec 30, 2015 8:12 pm

Post by ShadowAssassin »

I issued a Github suggestion about it once
https://github.com/OpenRA/OpenRA/issues/10470
which seems to me being in the TS to-be-added features.

However I'm not sure this is transferrable to RA (but maybe !)

User avatar
AoAGeneral1
Posts: 597
Joined: Wed Apr 29, 2015 6:11 pm

Post by AoAGeneral1 »

The closest thing to a patrol command is the Guard command. They guard the units well enough but it becomes a problem when the unit starts attacking. When the unit attacks it loses its guard command and doesnt follow the unit anymore. (Even when the unit kills the one it is firing at).

So this might need to be fixed first before the patrol command can be done.

Chimpo
Posts: 61
Joined: Sun Dec 04, 2016 10:33 pm

Post by Chimpo »

I think waypoints would be fine as a variaton on the rally points we already have but patrols, ie loops probably not.

eskimo
Posts: 333
Joined: Tue Jan 17, 2017 9:59 pm

Post by eskimo »

Forgive me, but shift+A+many clicks?

Or Force Move+shift

Post Reply