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Men are being trained as veterans
Posted: Tue May 02, 2017 6:06 am
by Michaelc1985
Hello all,
I was playing online last night and i noticed the person I was playing against was training men they were already veterans as they walked out of the barracks. Is this normal or has he modded the game.
Thanks,
Michael
Posted: Tue May 02, 2017 6:20 am
by Mac Diarmarta
If you watch the replay, you will probably notice that the player producing veteran units at some point snuck a spy into an enemy barracks, which gives the veteran bonus to all new units.
Posted: Tue May 02, 2017 6:46 am
by Michaelc1985
Does this work with war factories?
Posted: Tue May 02, 2017 7:18 am
by GeneralMelon_gone
I think yes.
Posted: Tue May 02, 2017 7:32 am
by IronScion
Yes works with war factories, as well as airstrip/helipad.
Posted: Tue May 02, 2017 9:18 am
by GeneralMelon_gone
IronScion wrote: ↑Yes works with war factories, as well as airstrip/helipad.
What about harbours? What about con yards? What do they do to radars? Tech centers?
Nuke silos?
Repair pads? (Actually damages the vehicles? Jk...)
Posted: Tue May 02, 2017 9:36 am
by Murto the Ray
Naval gets you a sonar pulse - a support power that allows to you ping water for subs.
Radar dome regenerates the shroud for the opposing player.
Missile silo isn't a thing, neither is conyard or service depot.
Posted: Tue May 02, 2017 9:41 am
by GeneralMelon_gone
Murto the Ray wrote: ↑Naval gets you a sonar pulse - a support power that allows to you ping water for subs.
Radar dome regenerates the shroud for the opposing player.
Missile silo isn't a thing, neither is conyard or service depot.
Wow, I had never heard of the sonar pulse until now.
Does spy > tech center reset sat or something?
I heard a spy could steal a nuke.
Posted: Tue May 02, 2017 4:33 pm
by PizzaAtomica
I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion.
Anyway, you can also put the spy in a power plant to shut down power (for about 20 seconds I think) and in the ore refinery to steal some cash.
Posted: Tue May 02, 2017 7:58 pm
by Murto the Ray
PizzaAtomica wrote: ↑I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion.
IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wasn't sure.
Posted: Wed May 03, 2017 11:06 am
by fernoe
Posted: Wed May 03, 2017 12:50 pm
by GeneralMelon_gone
Thanks but that's not a very readable format and information is missing afaik.
Posted: Wed May 03, 2017 2:57 pm
by Clockwork
Spies:
Infiltrate powerplants to down the enemy's power for 20 seconds.
Infiltrate Buildings to gain veterancy on your own troops from that certain production tree: Barracks, Warfactory, Helipad, Airfield.
Infiltrate refineries to steal half the float (i'm not sure on this.) If the opponent is bankrupt you get the value of the spy back. Also does the same with silo's.
Infiltrate the Radar dome to turn the opponents map to shroud even with explored map.
Infiltrate the sub pen to gain sonar pulse which is a support power that can be used to unstealth enemy subs.
Use alt to disguise as any infantry unit. This also includes neutral civilians and zombies for example in Sidestep. So any human thing can be disguised as.
Force fire to insta kill any infantry or dogs.
Other spies can detect enemy spies as well as the radar dome, dogs, mobile radar jammer and certain base defenses.
Posted: Wed May 03, 2017 3:24 pm
by MustaphaTR
radar dome, dogs, mobile radar jammer and certain base defenses.
Nope, only dogs and spies can detect spies. Radar, Radar Jammer and Defences can only detect cloak, not disguse.
Posted: Wed May 03, 2017 3:29 pm
by Clockwork
MustaphaTR wrote: ↑radar dome, dogs, mobile radar jammer and certain base defenses.
Nope, only dogs and spies can detect spies. Radar, Radar Jammer and Defences can only detect cloak, not disguse.
Ahh alrighty