Men are being trained as veterans

Newly trained men walking out of the barracks as veterans

Discussion about the game and its default mods.
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avalach21
Posts: 214
Joined: Mon Aug 10, 2015 8:01 pm

Post by avalach21 »

How does the Naval Yard/Sub Pen thing work if it is far off from the coastline? Is the spy not able to infiltrate it then? Can he only infiltrate a Naval Yard/Sub Pen if it is directly next to the coast line?

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IronScion
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Joined: Sun Apr 03, 2016 12:56 am

Post by IronScion »

^^ Yes, confound the spy by leaving a tile of water ^^
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Mac Diarmarta
Posts: 8
Joined: Thu Dec 01, 2016 1:02 pm
Location: Fleurieu Peninsula

Post by Mac Diarmarta »

Murto the Ray wrote:
PizzaAtomica wrote: I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion.
IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wasn't sure.
I think that the nuke timer would reset in the original Red Alert?

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jaZz_KCS
Posts: 267
Joined: Tue Nov 10, 2015 4:46 pm
Location: Bremen

Post by jaZz_KCS »

mac Diarmarta wrote:
Murto the Ray wrote:
PizzaAtomica wrote: I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion.
IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wasn't sure.
I think that the nuke timer would reset in the original Red Alert?

Yes, thought so, too. Although my memories sometimes fail me :P
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MustaphaTR
Posts: 203
Joined: Mon Aug 04, 2014 6:38 am
Location: Kastamonu, Turkey

Post by MustaphaTR »

jaZz_KCS wrote:
mac Diarmarta wrote:
Murto the Ray wrote:
PizzaAtomica wrote: I thought if you put it in the nuke silo / iron curtain / chronosphere, it would reset the timer, but this is only something I vaguely remember somebody saying long ago, maybe it was just a suggestion.
IIRC FiveAces said that it may be the case during one of his casts but i think he also said he wasn't sure.
I think that the nuke timer would reset in the original Red Alert?

Yes, thought so, too. Although my memories sometimes fail me :P
I don't think Nuke Silo was infiltrateable in original RA, but i didn't really played it much so not sure. Putting spies in Super Weapons reset the Timer on Red Alert 2 tho.

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