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no speakers = no openra?

Posted: Fri Apr 21, 2017 6:03 pm
by Assist
Guidance on this is appreciated.

Is there a work around to play openra without speakers. I just installed openRA and getting fatal error because there is no speakers installed for this PC.

in case u asking for logs; here are they

Unsupported OpenGL version: 1.1.0

OpenGL Information:
Vendor: Microsoft Corporation
Note: The default driver provided by Microsoft does not include full OpenGL support.
Please install the latest drivers from your graphics card manufacturer's website.

Renderer: GDI Generic
GL Version: 1.1.0
Shader Version:
Available extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
at OpenRA.Platforms.Default.OpenGL.Initialize()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
Unsupported OpenGL version: 1.1.0

OpenGL Information:
Vendor: Microsoft Corporation
Note: The default driver provided by Microsoft does not include full OpenGL support.
Please install the latest drivers from your graphics card manufacturer's website.

Renderer: GDI Generic
GL Version: 1.1.0
Shader Version:
Available extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
at OpenRA.Platforms.Default.OpenGL.Initialize()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)

Posted: Fri Apr 21, 2017 6:07 pm
by Chimpo
headphones?

audio is fine for everyone else, so...

Posted: Fri Apr 21, 2017 6:08 pm
by JOo
The log is about "OpenGL" which has nothing to do with sound ?

https://en.wikipedia.org/wiki/OpenGL

you probably have to update your opengl version ... cause "Unsupported OpenGL version: 1.1.0 "

Posted: Fri Apr 21, 2017 6:36 pm
by Assist
ah i see.

from what I understood, OpenRA needs a better graphic card. sorry I thought it is not running because the sound drive is broken or whatever.

Posted: Fri Apr 21, 2017 6:56 pm
by WhoCares
Not nesseraly a better graphic card, just one that the constructor has driver for opengl2, had the problem with a computer,a crappy all in one hp. HP never took opengl2 working with the internal cg of this computer so it's fucked for openra.

Posted: Sat Apr 22, 2017 4:55 am
by lucassss
http://www.sleipnirstuff.com/forum/view ... highlight=

If you can compile from source, I can prepare you a patch.

Posted: Sat Apr 22, 2017 7:45 am
by jaZz_KCS
Even if OpenAL failes to initialize due to non-existent audio hardware, the game should run regardless.

Posted: Sat Apr 22, 2017 10:23 am
by Sleipnir
The solution here might be even simpler, and is explained directly in the log:
Note: The default driver provided by Microsoft does not include full OpenGL support.
Please install the latest drivers from your graphics card manufacturer's website.

Posted: Sun Apr 23, 2017 9:40 pm
by SirCake
Can remember having the same issue with no speakers, and indeed, by disabling all your sound devices, you can force this error.

https://github.com/OpenRA/OpenRA/issues/12526

Sorry to say, but you have to have something plugged to you PC, even if you are not listening!
Known bug - just get some random headphones/speaker.

Posted: Fri Apr 28, 2017 9:11 pm
by Assist
hi again, thank you for ur help in the previous issue. but eh, what does that mean now?

System.EntryPointNotFoundException: Unable to find an entry point named 'SetProcessDPIAware' in DLL 'user.dll'.
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.SetProcessDPIAware()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
System.EntryPointNotFoundException: Unable to find an entry point named 'SetProcessDPIAware' in DLL 'user.dll'.
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.SetProcessDPIAware()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)

Posted: Fri Apr 28, 2017 10:39 pm
by Chimpo
As fascinating as this is, surely it belongs somewhere else..

Posted: Sat Apr 29, 2017 2:57 am
by anjew
Chimpo wrote: As fascinating as this is, surely it belongs somewhere else..
Can you see anywhere else for it?
IRC would get a faster reply but this is still OpenRA related and people will still help interpret a crash log

Posted: Thu May 11, 2017 11:14 am
by SirCake
Wow, you are running into like every issue there is with OpenRA
try the fix i propose in this post, that has to do with DPI. Maybe your PC is running XP or something, where DPI rescaling wasn't even known...^^ Idk if this fixes it.. But you might as well try..
http://www.sleipnirstuff.com/forum/view ... 82&t=20089

Next, im expecting an error that your Graphics Card isn't supporting Pixel Shader Version 2 ;P;P