no speakers = no openra?
no speakers = no openra?
Guidance on this is appreciated.
Is there a work around to play openra without speakers. I just installed openRA and getting fatal error because there is no speakers installed for this PC.
in case u asking for logs; here are they
Unsupported OpenGL version: 1.1.0
OpenGL Information:
Vendor: Microsoft Corporation
Note: The default driver provided by Microsoft does not include full OpenGL support.
Please install the latest drivers from your graphics card manufacturer's website.
Renderer: GDI Generic
GL Version: 1.1.0
Shader Version:
Available extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
at OpenRA.Platforms.Default.OpenGL.Initialize()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
Unsupported OpenGL version: 1.1.0
OpenGL Information:
Vendor: Microsoft Corporation
Note: The default driver provided by Microsoft does not include full OpenGL support.
Please install the latest drivers from your graphics card manufacturer's website.
Renderer: GDI Generic
GL Version: 1.1.0
Shader Version:
Available extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
at OpenRA.Platforms.Default.OpenGL.Initialize()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
Is there a work around to play openra without speakers. I just installed openRA and getting fatal error because there is no speakers installed for this PC.
in case u asking for logs; here are they
Unsupported OpenGL version: 1.1.0
OpenGL Information:
Vendor: Microsoft Corporation
Note: The default driver provided by Microsoft does not include full OpenGL support.
Please install the latest drivers from your graphics card manufacturer's website.
Renderer: GDI Generic
GL Version: 1.1.0
Shader Version:
Available extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
at OpenRA.Platforms.Default.OpenGL.Initialize()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
Unsupported OpenGL version: 1.1.0
OpenGL Information:
Vendor: Microsoft Corporation
Note: The default driver provided by Microsoft does not include full OpenGL support.
Please install the latest drivers from your graphics card manufacturer's website.
Renderer: GDI Generic
GL Version: 1.1.0
Shader Version:
Available extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
System.InvalidProgramException: OpenGL Version Error: See graphics.log for details.
at OpenRA.Platforms.Default.OpenGL.Initialize()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
The log is about "OpenGL" which has nothing to do with sound ?
https://en.wikipedia.org/wiki/OpenGL
you probably have to update your opengl version ... cause "Unsupported OpenGL version: 1.1.0 "
https://en.wikipedia.org/wiki/OpenGL
you probably have to update your opengl version ... cause "Unsupported OpenGL version: 1.1.0 "
http://www.sleipnirstuff.com/forum/view ... highlight=
If you can compile from source, I can prepare you a patch.
If you can compile from source, I can prepare you a patch.
Can remember having the same issue with no speakers, and indeed, by disabling all your sound devices, you can force this error.
https://github.com/OpenRA/OpenRA/issues/12526
Sorry to say, but you have to have something plugged to you PC, even if you are not listening!
Known bug - just get some random headphones/speaker.
https://github.com/OpenRA/OpenRA/issues/12526
Sorry to say, but you have to have something plugged to you PC, even if you are not listening!
Known bug - just get some random headphones/speaker.
hi again, thank you for ur help in the previous issue. but eh, what does that mean now?
System.EntryPointNotFoundException: Unable to find an entry point named 'SetProcessDPIAware' in DLL 'user.dll'.
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.SetProcessDPIAware()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
System.EntryPointNotFoundException: Unable to find an entry point named 'SetProcessDPIAware' in DLL 'user.dll'.
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.SetProcessDPIAware()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
System.EntryPointNotFoundException: Unable to find an entry point named 'SetProcessDPIAware' in DLL 'user.dll'.
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.SetProcessDPIAware()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
System.EntryPointNotFoundException: Unable to find an entry point named 'SetProcessDPIAware' in DLL 'user.dll'.
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.SetProcessDPIAware()
at OpenRA.Platforms.Default.Sdl2GraphicsDevice..ctor(Size windowSize, WindowMode windowMode)
at OpenRA.Platforms.Default.DefaultPlatform.CreateGraphics(Size size, WindowMode windowMode)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
Wow, you are running into like every issue there is with OpenRA
try the fix i propose in this post, that has to do with DPI. Maybe your PC is running XP or something, where DPI rescaling wasn't even known...^^ Idk if this fixes it.. But you might as well try..
http://www.sleipnirstuff.com/forum/view ... 82&t=20089
Next, im expecting an error that your Graphics Card isn't supporting Pixel Shader Version 2 ;P;P
try the fix i propose in this post, that has to do with DPI. Maybe your PC is running XP or something, where DPI rescaling wasn't even known...^^ Idk if this fixes it.. But you might as well try..
http://www.sleipnirstuff.com/forum/view ... 82&t=20089
Next, im expecting an error that your Graphics Card isn't supporting Pixel Shader Version 2 ;P;P