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Master's player getting interviewed about faction balance

Posted: Thu Apr 06, 2017 8:40 pm
by doggo the pupper

Posted: Thu Apr 06, 2017 10:28 pm
by Doomsday
: DDD

Posted: Thu Apr 06, 2017 11:28 pm
by OMnom
Lorry?

Posted: Fri Apr 07, 2017 2:27 am
by GDave
great stuff :D

Posted: Fri Apr 07, 2017 6:12 am
by klaas
:lol:

Posted: Fri Apr 07, 2017 8:41 am
by AoAGeneral1
70% of this stuff are things ive mentioned since last year.

Posted: Fri Apr 07, 2017 9:52 am
by Doomsday
AoAGeneral1 wrote: 70% of this stuff are things ive mentioned since last year.
Yes. None of this is new. These have been known issues for long.

I think a major problem is the process how balance patches happen. I personally have no clue about how game is progressing. I just know there's some mysterious github where the magic happens. There are many competitive players interested about game balance such as me, Omnom, Happy and many others. I would appriciate if someone was able to guide us how to actually accomplish something instead of us just creating threads on these forums that become forgotten after a week.

Posted: Fri Apr 07, 2017 11:06 am
by Murto the Ray
Doomsday wrote: -Snip-
Changes can't be made until people can agree on them and the changes that are most needed are always the ones least agreed on.

Posted: Fri Apr 07, 2017 12:02 pm
by OMnom
I've made a finalized list of changes to my 3 playtest maps. One of them contains my MCV changes, another contains only changes suggested by the community, and another contains both.
Once RAGL is over, I'll release another series of updated playtest maps for players to experiment with. Ideally, I'd update my current maps to incorporate the most recent balance changes that have been pushed. Once I've made the maps, the community can tell me what changes they like or dislike, and I can make a pull request to github with the good changes.

Posted: Sat Apr 08, 2017 12:46 pm
by Norman_
awesome

Posted: Sat Apr 08, 2017 1:20 pm
by JOo
Image