Replacing the official TD map pool

Discussion about the game and its default mods.

For Tiberian Dawn, should we replace the playtest's official map pool with the list below?

Yes
24
89%
No
3
11%
 
Total votes: 27

GDave
Posts: 41
Joined: Tue Dec 27, 2016 11:42 am

Replacing the official TD map pool

Post by GDave »

I present a selection of maps intended to replace the official TD map pool (replacing the maps in the playtest). I chose this list in collaboration with a few regular TD players and it's still open to discussion.

I have attached archives (both .zip and .tar.gz) containing the correct version of each map. Using that, it would be easy to check through the selection using a fresh install of OpenRA (or just delete/temporarily move your custom maps). You can also download the folder via Dropbox:

https://www.dropbox.com/sh/hwva7dxefudy ... IVH6a?dl=0
or short URL: https://goo.gl/NYs1Us

There were 33 official maps in release-20161019 and 54 maps in playtest-20170304. There are 70 maps in the list below. The hashes are the map codes, searchable on the resource centre (http://resource.openra.net) and used to indicate the correct version.

If you agree that the below list is better than the playtest selection, then vote yes in the above poll.


1v1
16:9 - da8e7c4d4c4ca62812af156769ee9544f403bdd0
Aggressive Tendencies - c39e94b8d9fb1f733a2c39af93e388649ed8d188
//ANTRAX// - fdc109dcf740d607ddd92aaa1f394195287b312c
=arcade= - aeeb0337abf307755a862ee3e321e804e623fdc4
Avocado - dad8d1dc3bbf4c57405613f8d66d8eed4e7a0a16
Contra - 2f43dd132333d620a58bf9f933d4f63e15c62beb
Dead in Motion 2 - bd6a196abff84cb9e42e52422ee47c3f01e582f2
Desert Rats TD - eb4dddeb0927b1f1fa1dde53ebb1aa4c5caf7ddd
Deterring Democracy - 90391ffab4b4701f90b29bf4058276beb6576b5f
Island Duel - 2f294c7d0d562bf9a1b0d95108e638ddfa17999e
Letters from Lexington - 291e3707fca0c98bbbd6acccb180a23882717a49
LostSouls - d708cec83fecb9668ef98497579ebf8730f99e25
Model 200 - fc1ef853b38322644632606aeb117f5334754931
Pirates & Emperors - 0ab25a2173c2f7639415b50d7570d6c3bb9cf8bf
Reasonable Doubt - b6cefe97e71a9015876c395177516e2d237e1510
The New Mandarins - 2eafa1de5e9e6e17949decffb1f6e34a661b7480
Two Ponds - d5b1bfa40ebfc093ac29c4d7eced8e1dcbcee573
Understanding Power - e2c98e5eea32f4f206b5661c75e9c6a82c902339

2v2
Burning hammer - 536be728bb9e1ec651f63130ab0a1b5a59e3320d
Carter's Ridge - 7973ceac3053a3568a5746e1cca5d251d07d3059
Chill out - 8692c62757df9d5bf3465937258a330cdd0e2466
Desert Lakes - 1fc3353577846488c7e4efe0171fdacf85c68e0d
desert storm III - 91695bb8ee84423d65d41a3b9a447dd4f8cbf0a9
Dettering Democracy 4P - b80a28e85e70774f114fa61469f65818e7b18d2c
Dualism - 51853b5c481eae2a487b2909ee35aaa3d86f3d18
Escalations - ca36b7c30bad253f304f7a8bbcabdc8493e1e820
Frigid Pass - 96fee4a172f9c44a3034bd79f95424c1773e9c15
Manufacturing Consent - c3e27f32d460c065e4dfcc7e27d346bb75a4bd4a
Model 150/turtlez - 865cfe62077bc6cb9ad3a259aa5c5e892b47cbc6
Mt. Nukebait - 670ca5959dc970d75fccc971ac78068cd951abdb
Ping Pong Bay - c5b282f5d5bf15af88a1b0c55642b2cc0a833923
Riverside Frontline 02 - 120b71e205e8e86b1e9570824722586cd728b2ed
Sustain - 24264fd7c29e70452f79ead4b6ba13260c76bba3
Tiberian War - 084eebe3cd1161281de4ba49523ba50f8eb35194
Too Hot - a536dd088a5aa394e02628d1bf1f3573ae353e03
WarKraft - 74a8f9e09770e1023b5fa658089faee2dccb8e02
X896 - 084b4bddd86b79671048f3fd289e3c68c1ce4886

3v3
=αlÏнαjuиo= - 5978601ab16c81342718740a0b980fca59e965e6
Axis of advance - 20ff1bc2ba8147a505a2f8f6e19c8c78b1e60688
Back to Basics - bc3b69c25bf57ea0738bd774366f7634a939305f
Botany - dbaa2606988ff9e3cbefd9a8572c946d7919538b
Control and Chaos - 449308b7191bce0e74f4adca69f12453abd80e6e
Crossing The Divide - f46588829b7dca039cbb51b7c351fbcd128ba746
Fortresses III - df74b7a09a1933fb5fa8ceb6e94660ed100c4624
Frostways - 7dd88799c41e61e5ff0a670203ae9b7db26e2f96
Haos Ridges - c6955e257a3119df0ba9cade34cf1f87b04226dd
Jungle Conflict - 5d5f51a0cee29cdd4c104718994cd0170b7d3382
Kolosseum - b1cfad9a423851626970af3d2932b55db155526a
Trial of Possession - a8630d3836b63e05c8f981027f49006375725f59
Vectors of Battle - 4aece950726e4881cb5a996795e7d03c0f08226b
Winters End - 901f0501bdf5f6651e0a8c7d94081dd66c2d81e5
Year 501 - 986671ebfed15bde6de974babd73904872c64d84

4v4
Collateral Chaos - 4a4287267b15ede75b4387515c9f26950482c6b6
Hegemony or Survival - cea558edabfa4cb4cdc130d9d1dc3c47727420c7
Order of Battle - 1eeafab80d6203adacfc5a93df952114ca797a73
Pressure - 119159eee03b084e75cdf915c5b05854ca67317f
Scorched Earth - c9bdfd8f71a96472aa7b06d124ad3cdcd9b1b6d8
Tactical Advance - e75c392ff23c327c25b61224b1524a649d893618
Thawed Front - f561aaea8ce10996d118aa3e4854a461f2e628d3
Tiberian Falls - ee94bc34598b56237c7a42ec2a6d3be2d5ea002a
Tiberium Canopy - dab8fefee5db7e71c65083f77aa198f0673ab621
Twin Lakes - d5d6262e6676b7a4168a929fd6bebc34226ea40e
Twisted Peak - 6bf1875739a8efa76d9bff57ae5ac41cb11c2351
Valley of Gold - a74b1bac24868eae1cc33b04d8560f0cac3a915c
Warchild - 95f2e7fc4e36e60be4c0aa64b63cb45bfb546f53

8v8
Blood and sand - b4a8ea0701db2874f3a7a5a50631617f0ecf99b2
Morbid Aimless Poseidon - ac46f8b34c83bb5891f20d6e1b1728803b7e92c7

FFA
When two people quarrel (3pl) - 2e35002f01bf5dad90173eae1d96f5268944336d
Tiberium Garden II (6pl) - fea1a2d38c29c5cb98e7837bd63dcc8b057e9fa4
The Hot Box V2 (10pl) - 175546862bdbedcbe547b9d5dcbad7c58e3e9d69
Attachments
TDmaps.tar.gz
(902.39 KiB) Downloaded 257 times
TDmaps.zip
(912.13 KiB) Downloaded 250 times
Last edited by GDave on Tue Mar 21, 2017 3:25 pm, edited 1 time in total.

User avatar
AoAGeneral1
Posts: 597
Joined: Wed Apr 29, 2015 6:11 pm

Post by AoAGeneral1 »

The map pool has already been updated with the most played maps on the server. New maps that are created and/or being played on several times over in the next release can be subject to change for the official pool. The maps currently in the playtest has been reviewed and looked through on number of times played.

Hi
Posts: 3
Joined: Thu Nov 12, 2015 3:17 pm

Re: Replacing the official TD map pool

Post by Hi »

GDave wrote: I present a selection of maps intended to replace the official TD map pool (replacing the maps in the playtest). I chose this list in collaboration with a few regular TD players.

I have attached archives (both .zip and .tar.gz) containing the correct version of each map. Using that, it would be easy to check through the selection using a fresh install of OpenRA (or just delete/temporarily move your custom maps). You can also download the folder via Dropbox:

https://www.dropbox.com/sh/hwva7dxefudy ... IVH6a?dl=0
or short URL: https://goo.gl/NYs1Us

There were 33 official maps in release-20161019 and 54 maps in playtest-20170304. There are 70 maps in the list below. The hashes are the map codes, searchable on the resource centre (http://resource.openra.net) and used to indicate the correct version.

If you agree that the below list is better than the playtest selection, then vote yes in the above poll.


1v1
16:9 - da8e7c4d4c4ca62812af156769ee9544f403bdd0
Aggressive Tendencies - c39e94b8d9fb1f733a2c39af93e388649ed8d188
//ANTRAX// - fdc109dcf740d607ddd92aaa1f394195287b312c
=arcade= - aeeb0337abf307755a862ee3e321e804e623fdc4
Avocado - dad8d1dc3bbf4c57405613f8d66d8eed4e7a0a16
Contra - 2f43dd132333d620a58bf9f933d4f63e15c62beb
Dead in Motion 2 - bd6a196abff84cb9e42e52422ee47c3f01e582f2
Desert Rats TD - eb4dddeb0927b1f1fa1dde53ebb1aa4c5caf7ddd
Deterring Democracy - 90391ffab4b4701f90b29bf4058276beb6576b5f
Island Duel - 2f294c7d0d562bf9a1b0d95108e638ddfa17999e
Letters from Lexington - 291e3707fca0c98bbbd6acccb180a23882717a49
LostSouls - d708cec83fecb9668ef98497579ebf8730f99e25
Model 200 - fc1ef853b38322644632606aeb117f5334754931
Pirates & Emperors - 0ab25a2173c2f7639415b50d7570d6c3bb9cf8bf
Reasonable Doubt - b6cefe97e71a9015876c395177516e2d237e1510
The New Mandarins - 2eafa1de5e9e6e17949decffb1f6e34a661b7480
Two Ponds - d5b1bfa40ebfc093ac29c4d7eced8e1dcbcee573
Understanding Power - e2c98e5eea32f4f206b5661c75e9c6a82c902339

2v2
Burning hammer - 536be728bb9e1ec651f63130ab0a1b5a59e3320d
Carter's Ridge - 7973ceac3053a3568a5746e1cca5d251d07d3059
Chill out - 8692c62757df9d5bf3465937258a330cdd0e2466
Desert Lakes - 1fc3353577846488c7e4efe0171fdacf85c68e0d
desert storm III - 91695bb8ee84423d65d41a3b9a447dd4f8cbf0a9
Dettering Democracy 4P - b80a28e85e70774f114fa61469f65818e7b18d2c
Dualism - 51853b5c481eae2a487b2909ee35aaa3d86f3d18
Escalations - ca36b7c30bad253f304f7a8bbcabdc8493e1e820
Frigid Pass - 96fee4a172f9c44a3034bd79f95424c1773e9c15
Manufacturing Consent - c3e27f32d460c065e4dfcc7e27d346bb75a4bd4a
Model 150/turtlez - 865cfe62077bc6cb9ad3a259aa5c5e892b47cbc6
Mt. Nukebait - 670ca5959dc970d75fccc971ac78068cd951abdb
Ping Pong Bay - c5b282f5d5bf15af88a1b0c55642b2cc0a833923
Riverside Frontline 02 - 120b71e205e8e86b1e9570824722586cd728b2ed
Sustain - 24264fd7c29e70452f79ead4b6ba13260c76bba3
Tiberian War - 084eebe3cd1161281de4ba49523ba50f8eb35194
Too Hot - a536dd088a5aa394e02628d1bf1f3573ae353e03
WarKraft - 74a8f9e09770e1023b5fa658089faee2dccb8e02
X896 - 084b4bddd86b79671048f3fd289e3c68c1ce4886

3v3
=αlÏнαjuиo= - 5978601ab16c81342718740a0b980fca59e965e6
Axis of advance - 20ff1bc2ba8147a505a2f8f6e19c8c78b1e60688
Back to Basics - bc3b69c25bf57ea0738bd774366f7634a939305f
Botany - dbaa2606988ff9e3cbefd9a8572c946d7919538b
Control and Chaos - 449308b7191bce0e74f4adca69f12453abd80e6e
Crossing The Divide - f46588829b7dca039cbb51b7c351fbcd128ba746
Fortresses III - df74b7a09a1933fb5fa8ceb6e94660ed100c4624
Frostways - 7dd88799c41e61e5ff0a670203ae9b7db26e2f96
Haos Ridges - c6955e257a3119df0ba9cade34cf1f87b04226dd
Jungle Conflict - 5d5f51a0cee29cdd4c104718994cd0170b7d3382
Kolosseum - b1cfad9a423851626970af3d2932b55db155526a
Trial of Possession - a8630d3836b63e05c8f981027f49006375725f59
Vectors of Battle - 4aece950726e4881cb5a996795e7d03c0f08226b
Winters End - 901f0501bdf5f6651e0a8c7d94081dd66c2d81e5
Year 501 - 986671ebfed15bde6de974babd73904872c64d84

4v4
Collateral Chaos - 4a4287267b15ede75b4387515c9f26950482c6b6
Hegemony or Survival - cea558edabfa4cb4cdc130d9d1dc3c47727420c7
Order of Battle - 1eeafab80d6203adacfc5a93df952114ca797a73
Pressure - 119159eee03b084e75cdf915c5b05854ca67317f
Scorched Earth - c9bdfd8f71a96472aa7b06d124ad3cdcd9b1b6d8
Tactical Advance - e75c392ff23c327c25b61224b1524a649d893618
Thawed Front - f561aaea8ce10996d118aa3e4854a461f2e628d3
Tiberian Falls - ee94bc34598b56237c7a42ec2a6d3be2d5ea002a
Tiberium Canopy - dab8fefee5db7e71c65083f77aa198f0673ab621
Twin Lakes - d5d6262e6676b7a4168a929fd6bebc34226ea40e
Twisted Peak - 6bf1875739a8efa76d9bff57ae5ac41cb11c2351
Valley of Gold - a74b1bac24868eae1cc33b04d8560f0cac3a915c
Warchild - 95f2e7fc4e36e60be4c0aa64b63cb45bfb546f53

8v8
Blood and sand - b4a8ea0701db2874f3a7a5a50631617f0ecf99b2
Morbid Aimless Poseidon - ac46f8b34c83bb5891f20d6e1b1728803b7e92c7

FFA
When two people quarrel (3pl) - 2e35002f01bf5dad90173eae1d96f5268944336d
Tiberium Garden II (6pl) - fea1a2d38c29c5cb98e7837bd63dcc8b057e9fa4
The Hot Box V2 (10pl) - 175546862bdbedcbe547b9d5dcbad7c58e3e9d69

GDave
Posts: 41
Joined: Tue Dec 27, 2016 11:42 am

Post by GDave »

I don't think that's how the selection worked. One infrequent player (dtluna) made a selection, which was adjusted by SoScared and some of the devs.

The overhaul of the official map pool was discussed here: https://github.com/OpenRA/OpenRA/pull/12798
That demonstrates the selection wasn't simply based on popularity (nor should that be the sole criterion). See the post by pchote about 2/3 the way down the following page starting with "For completeness here are the stats for the new maps.". Some maps had been barely played.

The playtest selection has some serious issues.

Some maps have errors (e.g. Guarana is missing a tib tree), others have bad tiles (e.g. Tiberium Connected), some are outdated versions (e.g. AlphaJunoIV), or have been replaced with unpopular edits (e.g. Manufacturing Consent, dtluna's edit of Botany). Some very popular maps were deleted (e.g. Deterring Democracy, Dead in Motion 2, Mt. Nukebait) and other very popular maps were overlooked (e.g. Dualism, Hegemony or Survival, Jungle Conflict, Year 501).

A major issue is that many messy edits of good maps have been included. There are 6 different versions of Valley of Gold - that's 11% of the map pool! Eight of the maps (15% of the pool) are lazy edits of popular maps, with additional spawns and resources added.

For the TD community to grow and to thrive, it must move away from a single server full of all the online players. Else a lagfest clusterfuck tends to result and that isn't good for player retention. Sure bigger games do happen and they will continue to happen, but we don't need official maps for that. Including so many maps of this nature in the official pool, and so encouraging an unhealthy trend, is not the right message to send out.
Last edited by GDave on Tue Mar 21, 2017 3:21 pm, edited 1 time in total.

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anjew
Posts: 552
Joined: Sat Nov 08, 2014 4:16 am

Post by anjew »

The selection process really disregarded quite a few peoples opinions since it was really only discussed thoroughly on github which quite a few people dont visit.

Im in the favour of GDaves list since it has gone through more TD players than DT's and quite a few players have brought up grievances with the current playtest map pool
Image

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SoScared
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Post by SoScared »

For the record, whatever involvement I had was exclusively about tile/name/authorname fixes for maps due to a request by dtluna (I've revised 30+ maps for the RA mod in the past). Whatever influence I had regarding specific maps involved recommendations in putting maps back on his PR that was necessarily not competitively good or popular within the online community but simply historically "iconic".

I gotta say I'm a bit dismayed over the lack of support dtluna has gotten for taking the initiative to deal with the official TD map pool. I couldn't judge upon how well this new map pool aligns with the preferences of the online community but for christ sake what did you lose really - the maps presented in the mods' official map pools is the welcome committee for new players (mostly offline) and from what was in there before was so obnoxiously bad (my personal opinion for many years) it desperately needed a nudge out the door, hence my comment on https://github.com/OpenRA/OpenRA/pull/1 ... -280904500

As for the Github process I stayed off for the most part but as to how the review process went ahead, regardless it was done by people with intent and interest to the future of the TD mod and off course following the open source project as a whole. If that process is regarded as lacking persons of adequate interest or insight, well perhaps you don't have to look too far for the solution. However, it demands getting involved.

One reason I supported the PR push was with the TD map pools' future prospect, precisely what this thread represents and I gotta ask - would this specific thread even be here if it wasn't for dtlunas github contribution?

GDave
Posts: 41
Joined: Tue Dec 27, 2016 11:42 am

Post by GDave »

On the contrary, I for one appreciate the initiative taken and effort made by dtluna, and I have told him that. I also told him that I was working, along with others, on an alternative map pool.

I don't understand the basis for your dismay. This thread is about community engagement, not a rejection of dtluna's effort. People can have opinions about what makes a good map pool without intending any personal offence to others.

People need a little coaxing to get involved and to contribute. They need the necessary information and engagement.

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SoScared
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Post by SoScared »

Probably just a hunch combined with the general attitude experienced shortly after the PR was merged and word spread around the TD community. There certainly wasn't too much rejoicing thereafter. My reaction to this thread was likely colored by that experience.

Irnub
Posts: 22
Joined: Wed Dec 28, 2016 5:56 pm

Post by Irnub »

I'd agree that Dave's list of maps here is preferable to Luna's selection and I'd rather see this bunch of maps appear in the next release.

It's definitely good to see the discussion move here from GitHub. In absolute honesty, I had several issues with Luna's picks but didn't want to say anything much over there that might disrupt the process of actually getting the pool updated, as there seemed to be some support for what he was doing. I figured that at least *something* was happening, and it set a precedent for further consideration of the pool going forward, even if it was a less-than-perfect jumping off point.

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SoScared
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Post by SoScared »

I'm certainly looking forward to see where TD's map pool is going. As for the above list just keep in mind someone would have to actually have to take initiative to prep the PR and get it through a review process.

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Sire
Posts: 26
Joined: Thu Jan 12, 2017 3:03 am

Post by Sire »

I do vastly prefer this list than the one currently on the playtest, but if I could make two suggestions, they would be.

1. Break of Day (4 Player Map)
2. East vs West 3 (3 v 3)

I know Break of Day is probably not the most balanced map ever, but from my casual TD standpoint, it somehow feels like an iconic map to me for OpenRA. It is also one of the few maps that are asymmetrical.

As for East vs West 3, this is more for the offline players who enjoy playing against AI. Sometimes it is fun to fight the AI when outnumbered, and this map is ideal for such matchups. If the AI learned how to expand, then the more common multiplayer maps would be fine. However, since they seem content remaining in their starting location, clumping them together and providing a lot of Tiberian seems to be the way to go for fighting against the AI.

* * * * *

Of course, I am by no means a Tiberian Dawn veteran as I mostly lean towards the Red Alert side of things, but this is just my words on the matter.

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AoAGeneral1
Posts: 597
Joined: Wed Apr 29, 2015 6:11 pm

Post by AoAGeneral1 »

Ill start re-reviewing these maps a bit later. A few examples I want to throw in:

No map will make it into the official map pool that has advanced rule sets on them due to the chance of them breaking after every client update.

The map Letters from Lexington was removed because Visceroids attacked the starting spawn locations so this map is essentially imbalanced/broken. If it wasn't for the visceroids this map would be fine.

I agree on East vs West 3. Same reason discussed on the github and from Sire here.

As for the playing/downloading of the maps on the github keep in mind not every player enables the checkmark box of "Send anonymous information for collection of future playtests." So these numbers can actually be much bigger. Its why in the download number count is extremely high compared to the play numbers. (IE: Insert Names Island Duel map could very well be 2000+ play count rather then as the time of recorded 1200+)

Quick review -- -- -- :

What was the issue with Antrax fdc109dcf740d607ddd92aaa1f394195287b312c ?

Understanding Power is a decent map but it suffers one huge critical flaw. Keep the enemy from moving out and you win. Very easy to do and used to do this a lot vs Psydev.

Escalations from what ive played before turns into a rush to the center and capture a hold onto it. Once the player is able to do that it turns into a slow death game of starvation.

Manufacturing Consent doesn't exist with that hash.

I don't remember playing on Turtlez. Does this turn into a chokey type map?

WarKraft is an advanced rule set map.

Please check https://github.com/OpenRA/OpenRA/pull/12935 for Axis of advance, Order of Battle, and Vectors of Battle.

Whats the difference with Haos Ridges c6955e257a3119df0ba9cade34cf1f87b04226dd ?

Hash b1cfad9a423851626970af3d2932b55db155526a for Kolosseum doesn't exist.

Whats the difference with Pressure 119159eee03b084e75cdf915c5b05854ca67317f ?

Whats the difference with Morbid Aimless Poseidon ac46f8b34c83bb5891f20d6e1b1728803b7e92c7 ?

Whats the difference with Tiberium Gardens II fea1a2d38c29c5cb98e7837bd63dcc8b057e9fa4 ?

Hot Box v2 hash 175546862bdbedcbe547b9d5dcbad7c58e3e9d69 not found.

---------

Ultimately there might be way to many maps in this list and its possible it will need to be condensed to match closer to the released number of maps now.

GDave
Posts: 41
Joined: Tue Dec 27, 2016 11:42 am

Post by GDave »

Sire wrote: I do vastly prefer this list than the one currently on the playtest, but if I could make two suggestions, they would be.

1. Break of Day (4 Player Map)
2. East vs West 3 (3 v 3)
Thanks Sire, I've put East vs West 3 back into the list.

GDave
Posts: 41
Joined: Tue Dec 27, 2016 11:42 am

Post by GDave »

AoAGeneral1 wrote: No map will make it into the official map pool that has advanced rule sets on them due to the chance of them breaking after every client update.
I attempted to avoid all map versions with advanced rules for that reason. A check will reveal if any slipped through.
AoAGeneral1 wrote: The map Letters from Lexington was removed because Visceroids attacked the starting spawn locations so this map is essentially imbalanced/broken. If it wasn't for the visceroids this map would be fine.
I used the latest version of Letters from Lexington, with the visceroids removed and tile errors fixed.
AoAGeneral1 wrote: I agree on East vs West 3. Same reason discussed on the github and from Sire here.
I'm happy to add that in; the online community do play it too. I note a difference in the map hashes between release and playtest:
playtest-20170304 = 23d159326d3253b66218b8833b400b2b92ee7da2
release-20161019 = d07e7ade8051ce0282ea254459189ad02df3f0f6
For now, I've gone with the release version.
AoAGeneral1 wrote: What was the issue with Antrax fdc109dcf740d607ddd92aaa1f394195287b312c ?
Do you mean the issues flagged by the Lint check status on the Resource Center? It says that 7 actors were "not defined by any rule". I have replaced that map with the playtest version, map hash: 45444d59551f6e97d644d1136c117f892eab0ef1
AoAGeneral1 wrote: Understanding Power is a decent map but it suffers one huge critical flaw. Keep the enemy from moving out and you win. Very easy to do and used to do this a lot vs Psydev.
Not everyone plays at your level though :) This map was suggested by anjew. I can remove it if it's unpopular.
AoAGeneral1 wrote: Escalations from what ive played before turns into a rush to the center and capture a hold onto it. Once the player is able to do that it turns into a slow death game of starvation.
I've played this map quite a lot and the central field has rarely been the key to victory. There are trees in each of the four corners that offer safer resources in addition to the two fields reachable by each player from their spawn point.
AoAGeneral1 wrote: Manufacturing Consent doesn't exist with that hash.
That's the version shipped in release-20161019. In my experience, people prefer it over the newer version.
AoAGeneral1 wrote: I don't remember playing on Turtlez. Does this turn into a chokey type map?
It can get a little chokey on the centre bridges at times, though it doesn't happen every game. Air tends to be popular owing to the isolated oil derricks and the ridge+river.
AoAGeneral1 wrote: WarKraft is an advanced rule set map.
I had grabbed the wrong version. I've now replaced it with version 1, map hash: cb676f58858abc6a866b15c85b240dc1961c67b6
AoAGeneral1 wrote: Please check https://github.com/OpenRA/OpenRA/pull/12935 for Axis of advance, Order of Battle, and Vectors of Battle.
Yes, I had used irnub's latest versions. For Valley of Gold, he made a further update, which I had also used.
AoAGeneral1 wrote: Whats the difference with Haos Ridges c6955e257a3119df0ba9cade34cf1f87b04226dd ?
The difference compared to what? The playtest version? The version above is the release-20161019 version, which is the latest version at the Resource Center. The playtest version (dd99f677c6ec2dd5c3e7fa09b18f69d7215d3398) came under the heading "tweaked 10 maps (author name, map name, tiberium trees)" at https://github.com/OpenRA/OpenRA/pull/12798. I note that CombinE has highlighted an imbalance: spawn B can build over the ridge after clearing the strip of blue tib, but spawn E cannot. He may produce a version that addresses this.
AoAGeneral1 wrote: Hash b1cfad9a423851626970af3d2932b55db155526a for Kolosseum doesn't exist.
That's the playtest-20170304 version, which wasn't uploaded to the Resource Center.
AoAGeneral1 wrote: Whats the difference with Pressure 119159eee03b084e75cdf915c5b05854ca67317f ?
The same as for Haos Ridges (see above).
AoAGeneral1 wrote: Whats the difference with Morbid Aimless Poseidon ac46f8b34c83bb5891f20d6e1b1728803b7e92c7 ?
I had chosen the latest at the Resource Center, but I see the played stats are low. I've replaced with the release-20161019 version (71e80a0ecfea1cd23199b2c76f8a08286086f973), which isn't on the Resource Center, though I note that map was also tweaked for playtest-20170304 (71e80a0ecfea1cd23199b2c76f8a08286086f973). We should review whether the tweaked versions for some or all of the 10 maps that dtluna mentioned in the github post of Feb 18 should be used. One concern I have is whether they have been sufficiently tested. E.g. there is a tree missing on the playtest version of Guarana, though all versions on the Resource Center had that tree.
AoAGeneral1 wrote: Whats the difference with Tiberium Gardens II fea1a2d38c29c5cb98e7837bd63dcc8b057e9fa4 ?
The difference compared to what? That's both (1) the release-20161019 version (2) the playtest-20170304 version and (3) the latest version at the Resource Center
AoAGeneral1 wrote: Hot Box v2 hash 175546862bdbedcbe547b9d5dcbad7c58e3e9d69 not found.
That was bugged (rocks blocked the movement of one spawn) and so was deleted. A new version exists now (a44821288d43fd5ac73478eab3d71998f48d5988). This replaces the destroyable bridge, which resulted in stalemate in some games.
AoAGeneral1 wrote: Ultimately there might be way to many maps in this list and its possible it will need to be condensed to match closer to the released number of maps now.
Though the list could be trimmed a little, I don't think it is too big. I think it reflects the diversity of the game (maps types, play styles, tilesets, etc.) and isn't high when you consider that it's split over 1v1, 2v2, 3v3, 4v4, 8v8 and FFA. With the addition of map 'plan b' (by request), the total stands at 72 maps, or an average of 17 maps per map size (number of spawn points, considering only 1v1 to 4v4).

GDave
Posts: 41
Joined: Tue Dec 27, 2016 11:42 am

Post by GDave »

I attach a list the latest list of maps together with their map hashes, along with .zip and .tar.gz archives of the maps.
Attachments
TDmaps-v5.tar.gz
.tar.gz archive of the maps
(912.04 KiB) Downloaded 232 times
TDmaps-v5.zip
.zip archive of the maps
(922.37 KiB) Downloaded 218 times
TDmaps_v5.txt
List of maps and their hashes
(4.15 KiB) Downloaded 247 times

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